Yeah, it's that gnarly old subject again: keeping the reckless Paladin Cork alive. Maybe my strategy is even worse than it was previously (which is kinda difficult, I suck at strategy) but I'm now finding it practically impossible to stop him being pwned. He has around 50 hp, and the nasty dudes can two- or three-shot him, which is a bit of a problem since it's often the case that there's three of them in a row so there's no opportunity for healing or teleporting the bugger out of the way. Not that the latter makes any difference as he just phoenix-dives back into the middle of hostilities anyway.
Attempting to restrict the assailants seems like a lost cause as most are fairly powerful archers who attack from a distance and behind cover, and Cork invariably places himself halfway between my dudes and the Magisters.
Sneaking my characters into position is a non-starter as only one has even barely adequate sneaking and the Magisters constantly patrol back and forth, and other than that I'm at a slight loss.
Suggestions?
I admit it probably doesn't matter that much, but I've just returned from playing Prey and I got really stressed if I couldn't rescue all the surviving crew from its own evil dudes. So it's kinda what I do.