Currently I feels like players are being punished for using source skills, and they feel more like the "oh shit" button or "god mode" consumable potions instead of being part of my characters. Although I haven't gotten far enough to use them this still bothers me to no end.
Imagine this scenario, the final boss encounter in this game when the game is fully released, a rogue character just use time warp, scoundrel source skill, reset cooldown, scoundrel source skill again, potentially destroying pretty much all of the boss's health bars in one turn, or all of the physical armor and stunlock the boss for the rest of the game, while his teammates also time warp and blow all of their source skills.
There isn't so much strategy involved anymore, just brute forcing the way through, and I personally feels like this is very unhealthy for a strategy and character building focused game like divinity original sin 2, so I suggest some changes.
Reduce the power/damage of current source skills by 25% ~30%+, make restrictions so a character can only have 2 source skills total, racials included, and each source skill uses 5 memory points instead of 2, racials included. The source points player collect around the game around becomes memory points that can only be used to support source skills, let's say, 9 total, the player has to choose who to distribute the points among his party, this means that the source points the player collects becomes a stat instead of a consumable. Also, the player must have like 5 level or 7 levels spent in the skills page in the corresponding skill branch, (racials not involved) all of these restrictions to make it so source skills can be each used ONCE per fight without needing any consumable source points.
The numbers can all be changed of course, the purpose of these changes are to make it so players don't feel punished when using these skills, and these skills aren't just "there" as decorations, players can actually use them freely instead of saving them because they don't know what's ahead. One of the possible downsides of these changes is making the player party stronger than before, but I think this can be balanced by making the content overall harder, or add harsher restrictions.
edit: just got my first source points, and it seems like source points have a cap of 1, not sure if this cap increases later, but this puts source skills in a wierd state, I am suppose to fight in act 2 and then run out of source and go back to act 1 to absorb more jars or something.
Last edited by sfzrx; 06/06/17 02:12 AM.