Larian Banner: Baldur's Gate Patch 9
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Joined: Nov 2015
Location: Nashville, TN
Namea Offline OP
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Joined: Nov 2015
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So, I absolutely adored both D:OS and D:OS EE. So much so that I went and bought all of the games and devoured them. No game is without flaws but these were pretty fantastic.

For my birthday I got EA to D:OS 2! I was so excited to launch it and once again set off into the amazing world you guys created.

Without further ado, here's my feedback:
Things I am loving:
Multiple races at character creation (and in the game in general) This is awesome! It's a surefire way to make sure I'll come back and play over and over. It expands the lore and the world so much. As a story oriented gamer this is super important to me. I especially love the dwarves!

Updated character pictures. No more having to find one that somewhat resembles your character!!

The looks:
The graphics and world are gorgeous. I'm fond of more 3rd person than isometric views but I understand that's not how this game works and that's fine with me!

The story so far:
This game grabbed me much more easily than Original Sin. The beginning scenes and prologue were really cool and helped me establish my character's personality fully within my mind. That's a really important thing to me.

The combat:
Turn based combat is rarely something I enjoy but just like OS I find myself loving it in this game, partially because of the amazing interactive environments and necessary strategies! Honestly there's nothing I'd change about combat. The addition of high and low ground really cements combat as fluid and entertaining throughout the entire game.

The characters:
So far I've enjoyed the characters I met. Most of them are interesting and feel real.

Things I'm not loving so much:

Only one character? I can understand the change for this but it's slightly disappointing. I really enjoyed creating two characters that I could control who worked well together and roleplaying them with separate personalities via dialogues. It was one of the most fascinating and unique aspects of Original Sin.

Too easy to involve NPCs in combat even unintentionally. I hate that, it makes me feel horrible and I have to re-load a save. Any NPC that is not originally hostile shouldn't be able to be engaged unless you trigger it specifically. Maybe a safeguard or a way to disengage if it does happen would be useful. A surrender or talk down option that is based upon stats or something could work well.

Movement is still a pain. I much would prefer to move with wasd and use my mouse for camera and interacting. Even better if I could set an interact key to select something my mouse was hovered over. Please allow us to move with the usual pc game movement keys instead of clicking!

Character customization was really limited. Like more than for OS. There were very few hairstyles, skintone options, and facial options for my dwarf. That was kinda disappointing and I hope more will be added upon release.

Suggestions for release:
VO - when it comes to voice acting no one can really seem to agree. I suggest giving players options in the matter that they can enable or disable in settings. For example there would be an option like thus:
Voicovers:
Full with ambient dialogue
Full without ambient dialogue
Quests, story, and greetings only
Quests and story only
Main quests and greetings only
Main quests only
No voices

Character voice:
Full
Main quest only
Combat only
None

For my own personal preference I'd like to see it either like OS or OS EE. Either fully voiced or partially. I'm not fond of completely silent games in that area. I know full voiceover work is expensive and difficult (and quite frankly most of the voices in EE were awful) so I suspect it'll be most like OS which is a-okay with me!!

Mounts? That could be cool.

Friendships and romances with companions or npcs? Also cool.

Multiplayer looks fun but I've no one to play wth and I suck so hard no one would want to play with me. (Plus story-gamer. I'd get so annoyed if someone skipped dialogue!) I'm glad it's involved for people who like that sort of thing though!!


"You either die the hero or live to see yourself brought back in the sequel as an angsty magical terrorist."
-Serious brownie points if you get the character to whom I am referring.-
Joined: Jul 2017
Location: USA
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I can understand the pain with Voice thing, and for me, I actually understand why it's not there. They are not a triple A studio, so they can't devote resources to that, not atm. Not with how much dialogue this game has.

Hopefully on release there will be more character customization options available.

As for other NPC's being involved, idk how they can add a safeguard, there are some that run away, but most stay and fight. I do think that not everyone should be involved, but i mean, they're all prisoners, not like they got anything better to do! They said something about your friendships and other relationships evolving as you interact with your companions in full game.

As for multiplayer, you can either post on here or on steam to find a group, I'm sure you can find story dedicated people. smile And I'm sure they can give you advice and talk you through the game if you really do suck that much. xP

Joined: Nov 2015
Location: Nashville, TN
Namea Offline OP
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OP Offline
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Joined: Nov 2015
Location: Nashville, TN
I'm excited about the addition of Vo, they said it would be added and in-game upon release (just a few weeks left!) and I suspect it'll be like OS which is fine and dandy with me!!

I've considered going onto the forums to find a group. I might do that when I've completed the main story solo. ^_^


"You either die the hero or live to see yourself brought back in the sequel as an angsty magical terrorist."
-Serious brownie points if you get the character to whom I am referring.-

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