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Joined: Jun 2017
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Are the vast majority of monsters from Divinity Original Sin 1, even the ones not used in the DoS2 campaign, included in Game Master mode as usable assets?


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
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I saw quite a few goblins, which, if my memory serves me correctly, were in DOS1. And even if this doesn't happen, I think we'll have a modpack containing all enemies from the previous game within days wink


I think we did it guys... The worm's dead.
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I remember seeing the goblins, yes, and also a number of spiders that were in the first game as well. I hope so! smile Even if the art style for DoS1 was cartoony, I still think it would be fun to use all of the creatures it offered in addition to the new ones.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
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Spiders are already in DoS2 (you can summon them with geomancy at the very least)... as are goblins supposedly (when asked about goblins they sorta evaded the question.. which means a likely "yes but we dont want to talk about it" sorta thing)

im sure alot of the creatures from DoS1 will make a return.

Last edited by Adrianna; 06/09/17 05:29 AM.
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Sweet. I think we also saw goblins in the GM session Larian did with Gamespot. I am hoping for the orcs, the abominations, hermit crabs, maybe original troll model and more. I also hope we have access to that giant skeleton mech. hahah That thing was hilarious. smile

Either way, I'll be grateful for whatever they choose to give us.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.

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