First of all, haven't had the time to start EA and probably won't happen till the release, but have to mention that how the few annoyance below were enough to put me off starting DOS:EE over and would be disappointed in case it carries over to DOS2.
- The AI in the debut was badly designed, f.i even I had the immunity to X status, the enemy was insistently keeping spamming same spell to me without any second thought involved.
- Talents were horribly unbalanced, let's admit it - talents were rushed. Only handful of them were to be practical and the rest was pointless. And then there were the OP ones like Zombie & Leech, hell of a game-changer combination, to a degree that it was almost stupid not to take it.
- Item generation was problematic in so many ways. In my co-op games, we have encountered way too often times 'two-handed weapons' generated - especially two-handed swords, at an absurd level.
- Weapon mods. And then there were weapon affixes such as +X to one-handed weapon spawning on a two-handed weapon or vice versa. Needless to say, this wouldn't make any sense even to a hybrid class whereas the character is focused to be only using a one weapon type at a time throughout the season eventually.
Hope these won't have occurred in the next brilliant game such as DOS2 and I mean it!
Thanks for reading.
Last edited by BrecMadak; 31/08/17 05:31 PM.