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#609999 11/09/17 04:21 PM
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Hello guys, what members (origins) and professions will your team consist of?

For me it will be:

Beast - Knight/Fighter with Geomancer

Red Prince - Enchanter with Aerotheurge and Hydrosophist

Lohse - Rogue/Shadowblade with Necromancer

Ifan Ben-Mezd - Ranger/Wayfarer with Polymorph

Your opinion about this party? Some advice for someone who doesn´t play EA?

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Your Team looks good.


For my first playthrough I will go with:

Sebille(main): Rogue, Lonewolf
Ifan: Rogue, Lonewolf

Joined: Aug 2017
Location: Madmoosia
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Originally Posted by Ph0enixes
Hello guys, what members (origins) and professions will your team consist of?

For me it will be:

Beast - Knight/Fighter with Geomancer

Red Prince - Enchanter with Aerotheurge and Hydrosophist

Lohse - Rogue/Shadowblade with Necromancer

Ifan Ben-Mezd - Ranger/Wayfarer with Polymorph

Your opinion about this party? Some advice for someone who doesn´t play EA?


The party looks good to me! Though do not be afraid to multi tap more than one ability section, in divinity original sin 1 the most powerfull builds generally used nearly all of them to get access to a lot of utility spells and abilities.

Sort of expecting that to be the same here.

As for my build. I will be running with two others. But I shall be playing a wizard focused character, see if I can't be a fantasticly evil necromancer.

Last edited by MadmouseKed; 11/09/17 04:49 PM.
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My party will be as follows:

- main male elf, Necro/Hydro/Poly/Warfare, onehanded weapon and shield, support/damage
- Ifan, Warfare/Huntsman/(perhaps Necro), twohanded warrior
- Lhose, Huntsman/Summoner/Geomancer/Pyro, monster + oil using Ranger
- Sebille, Scoundrel/Huntsman/Hydro, rogue

Last edited by geala; 12/09/17 01:44 PM.
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Probably for my frist run:

-Beast: Warfare, Polymorf, two handed, lucky charm (Main)
-Lohse: Warfare, Aerotheurge, polymorf, bathering
-Sebille: Huntsman, Piroquinetic, ranger, steal
-Red Prince: Sumoner, hidro, Geomancer, Loremaster

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Originally Posted by geala
My party will be as follows:

- main male elf, Necro/Hydro/Poly/Warfare, onehanded weapon and shield, support/damage
- Ifan, Warfare/Huntsman/(perhaps Necro), twohanded warrior
- Lhose, Huntsman/Summoner/Geomancer/Pyro, monster + oil using Ranger
- Sebille, Scoundrel/Huntsman/Hydro, rogue


I'm curious about the Warfare/Huntsman twohanded build on Ifan. What Huntsman skills were you thinking of pairing with a twohanded warrior?

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Originally Posted by BemusedBear
I'm curious about the Warfare/Huntsman twohanded build on Ifan. What Huntsman skills were you thinking of pairing with a twohanded warrior?


Since the rogue also has it, I'll guess just the easy support stuff, Tactical Retreat(movement skills are great on everyone) and First Aid(self healing+removal of a bunch of shitty status).

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Sebille- Ranger, polymorph and geo
Red Prince- Enchanter/ a bit of each magic school and summons
Beast- sword and board, bit of aero skills, mostly defense and later high damage
Ifan- Rogue, pyro

And I think at least 3 if not all my characters will dabble in some necromancy.


"Keep distant, My own demons still haunt me too closely. I cannot also bear the burden of yours."
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Originally Posted by PyrosEien
Originally Posted by BemusedBear
I'm curious about the Warfare/Huntsman twohanded build on Ifan. What Huntsman skills were you thinking of pairing with a twohanded warrior?


Since the rogue also has it, I'll guess just the easy support stuff, Tactical Retreat(movement skills are great on everyone) and First Aid(self healing+removal of a bunch of shitty status).


This it is. I recognized in some fights that one hopping/flying skill per char is not enough for a melee heavy group. And rush skills (Battering Ram, Bull Horns) are often blocked by very tiny objects or the slightest height differences. Plus you suffer from surfaces.

So I want Phoenix Dive and Tactical Retreat. Or Cloak and Dagger and Tactical Retreat. The latter has the benefit of removing the very annoying "slowed" and giving "hasted".

I don't like putting points in too many schools, but if I add Necromancer to the warrior, First Aid from Huntsman comes in handy, too.

BTW, First Aid is not only a self-heal, sometimes cross healing is great in fights.

Last edited by geala; 13/09/17 07:13 AM.
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My party for my first playthrough:

Ifan: Warfare/Scoundrel/Geomancer
Lohse: Hydrosophist/Necromancer/Aerothurge
Red Prince: Summoning/Pyrokinetic
Sebille: Polymorph/Scoundrel

Joined: Feb 2017
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First playthrough party :

-Fane (Main): Witch with Necromancer and Geomancer with some Polymorphing.
-Sebille with all sneaky and lockpicking and dagger skills.
-The Red Prince as the Tank.
-Lohse as the Aerotheurge and Pyrokinetic magician.

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I imagine my first play-through will be:
  • My eponymous character, Vometia: tank, probably, even though I usually play her as a ranger.
  • Lohse: aerothurge and any other random magical things I need.
  • Sebille: ranger, sneak, lockpicker etc.
  • Ifan: ranger and some suitably destructive magics.

Probably not a great balance which is why I play on easy. :p But I like them as those sort of characters, however (in)effective my party.

I'm half tempted to start off with Lohse as my main character as she's my favourite origin story but I think I would like my first play-through to be perhaps less complicated than her friend might allow!


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Party I decided on pretty much since the announcement that Fane existed, and the party I'm still sticking with!

-Az-Temari (Custom Char) (Main): Necro/Aero/Warfare - Staff User
(Alternative, if bugs are fixed: Necro/Aero/Scoundrel - Rapier + Wand)

-Red Prince: Warfare/Geo/Poly - Two Hander

-Lohse: Huntsman/Pyro (alt: Scoundrel/Pyro) - Bow / Double Daggers

-Fane: Geo/Hydro/Summon - Double Wand


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