Awesome! But what about the rotate sensitivity, and cursor not locking during rotate causing the screen to scroll?
Example in DOSEE: cursor is in the center of the screen, I press down rotate and move the mouse to the right until the camera is turned around. I release the rotate button. Cursor is still in the center of the screen.
Same thing in DOS2: cursor is in the center of the screen, I press down rotate and start moving the mouse to the right. The screen rotates, and the cursor moves right. After a bit of turning, the cursor reaches the right edge of the screen and the camera starts panning to the right instead.
I feel like I have to repeat though that it is smooth when rotating with the keyboard, and only stutters when using the mouse, even when turning a lesser amount/speed than the keyboard. It's not a performance issue. Sometimes the cursor clearly moves on screen while rotate is held down, but the camera doesn't budge, as if the mouse input is just ignored. For me currently it clearly is a lot worse than DOS:EE. I guess I'll know very soon if there is any improvement at release