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D:OS 2 mods not in for release #610763
14/09/17 03:57 PM
14/09/17 03:57 PM
Joined: Mar 2003
Posts: 27,921
Canada
Raze Offline OP

Larian Studios
Raze  Offline OP

Larian Studios

Joined: Mar 2003
Posts: 27,921
Canada

Due the power outage in Ghent today (affecting a quarter of the city; Kickstarter update), there will be a delay before modding will be made available. It will be updated as soon as possible.

Re: D:OS 2 mods not in for release [Re: Raze] #610784
14/09/17 04:14 PM
14/09/17 04:14 PM
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Posts: 88
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Foodchain Offline
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Do you know if this will be delayed by a few days or something longer like weeks/months?

Re: D:OS 2 mods not in for release [Re: Raze] #610792
14/09/17 04:25 PM
14/09/17 04:25 PM
Joined: Dec 2013
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Windemere Offline

old hand
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Given that the delay is due to the power outage, I would expect something closer to the former.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Re: D:OS 2 mods not in for release [Re: Raze] #610821
14/09/17 05:25 PM
14/09/17 05:25 PM
Joined: Mar 2016
Posts: 506
Belgium
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Tinkerer Offline

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Belgium
Yes, normally it should be online tomorrow.

Last edited by Tinkerer; 14/09/17 05:25 PM.
Re: D:OS 2 mods not in for release [Re: Foodchain] #610841
14/09/17 05:59 PM
14/09/17 05:59 PM
Joined: Jun 2017
Posts: 241
Idaho
Shapeshifter777 Offline
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Shapeshifter777  Offline
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Idaho
Originally Posted By: Foodchain
Do you know if this will be delayed by a few days or something longer like weeks/months?


LOL if the power outage causes a delay in the toolset by weeks or months, then they clearly weren't ready for release.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
Re: D:OS 2 mods not in for release [Re: Shapeshifter777] #611212
15/09/17 09:37 AM
15/09/17 09:37 AM
Joined: Mar 2015
Posts: 246
Swedonia
Luckmann Offline
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Swedonia
Originally Posted By: Shapeshifter777
Originally Posted By: Foodchain
Do you know if this will be delayed by a few days or something longer like weeks/months?


LOL if the power outage causes a delay in the toolset by weeks or months, then they clearly weren't ready for release.
To be fair, it is entirely possible for power outages to really screw things up for you, under the worst of circumstances.

That said, unlikely, yeah.

Re: D:OS 2 mods not in for release [Re: Luckmann] #611217
15/09/17 09:44 AM
15/09/17 09:44 AM
Joined: Jun 2017
Posts: 241
Idaho
Shapeshifter777 Offline
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Originally Posted By: Luckmann
Originally Posted By: Shapeshifter777
Originally Posted By: Foodchain
Do you know if this will be delayed by a few days or something longer like weeks/months?


LOL if the power outage causes a delay in the toolset by weeks or months, then they clearly weren't ready for release.
To be fair, it is entirely possible for power outages to really screw things up for you, under the worst of circumstances.

That said, unlikely, yeah.


Professional game development companies usually make backup copies, physical backup copies, of all their data multiple times every day. Even if the main computer where it was hosted was completely fried beyond repair, they wouldn't lose any progress on their development.


GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
Re: D:OS 2 mods not in for release [Re: Shapeshifter777] #611237
15/09/17 10:18 AM
15/09/17 10:18 AM
Joined: May 2010
Posts: 4,590
The Frog & Hounds
vometia Online sleepy

Duchess of Gorgombert
vometia  Online Sleepy

Duchess of Gorgombert

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The Frog & Hounds
Originally Posted By: Shapeshifter777
Professional game development companies usually make backup copies, physical backup copies, of all their data multiple times every day. Even if the main computer where it was hosted was completely fried beyond repair, they wouldn't lose any progress on their development.

I'd be extremely surprised if they didn't do offsite backups as that's just been a standard thing for decades. The first company I worked for way back did daily backups and sent copies offsite on at least a weekly basis.


J'aime le fromage.
Re: D:OS 2 mods not in for release [Re: Raze] #611431
15/09/17 03:29 PM
15/09/17 03:29 PM
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Melgrimm Offline
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Any news on the release of the modding tools?

Re: D:OS 2 mods not in for release [Re: Melgrimm] #611437
15/09/17 03:36 PM
15/09/17 03:36 PM
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Foodchain Offline
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Foodchain  Offline
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Originally Posted By: Melgrimm
Any news on the release of the modding tools?


https://twitter.com/LarAtLarian/status/908699506656542721

Latest from Swen.

Re: D:OS 2 mods not in for release [Re: Raze] #611445
15/09/17 03:46 PM
15/09/17 03:46 PM
Joined: Sep 2017
Posts: 81
Finland
Rasikko Offline
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Rasikko  Offline
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Finland
Oh yeah baby, can't wait to drown myself in both the game and the editor. #nolife2017

Last edited by Rasikko; 15/09/17 03:46 PM.
Re: D:OS 2 mods not in for release [Re: Raze] #611477
15/09/17 04:47 PM
15/09/17 04:47 PM
Joined: Jul 2014
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Foodchain Offline
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Foodchain  Offline
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Looks like mod tools are out. Located under "Tools" on steam, just the like the original mod toolkit.

Re: D:OS 2 mods not in for release [Re: Raze] #611479
15/09/17 04:49 PM
15/09/17 04:49 PM
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Posts: 208
morez Offline
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morez  Offline
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... downloading ... *overly excited*

Re: D:OS 2 mods not in for release [Re: morez] #611542
15/09/17 06:05 PM
15/09/17 06:05 PM
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gogots Offline
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Nice editor, a little complex...
and I cant create new terrain: crash when I choose a material.

Re: D:OS 2 mods not in for release [Re: Raze] #611545
15/09/17 06:07 PM
15/09/17 06:07 PM
Joined: Sep 2017
Posts: 81
Finland
Rasikko Offline
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Rasikko  Offline
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Finland
You wont be able to do much of anything with it. The majority of the features will either throw an error, or crash the editor.

Re: D:OS 2 mods not in for release [Re: Raze] #611555
15/09/17 06:17 PM
15/09/17 06:17 PM
Joined: Dec 2013
Posts: 872
Windemere Offline

old hand
Windemere  Offline

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Posts: 872
Make sure you have the editor specific DLC installed:

Editor Setup


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Re: D:OS 2 mods not in for release [Re: Raze] #611564
15/09/17 06:27 PM
15/09/17 06:27 PM
Joined: Sep 2017
Posts: 478
Belgium, Ghent
Larian_KVN Offline
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Larian_KVN  Offline
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Belgium, Ghent
Hello everyone!

For those who encountered frequent crashes after installation. The tools were available a couple of minutes before the DLC settings that are required to get the data set up correctly. Everything is now up and running as intended.

As Windemere pointed out, you can find a small guide on how to set things up Here.

Last edited by Larian_KVN; 15/09/17 06:39 PM.

CTRL+K the elf
Re: D:OS 2 mods not in for release [Re: Raze] #611619
15/09/17 07:11 PM
15/09/17 07:11 PM
Joined: Jun 2017
Posts: 241
Idaho
Shapeshifter777 Offline
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Shapeshifter777  Offline
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Posts: 241
Idaho
I double checked "Divinity Engine 2 Data" under the DLC tab of properties and it still says "Not Installed"

Last edited by Shapeshifter777; 15/09/17 07:12 PM.

GMAddon1: Adds almost every single monster and NPC from the main campaign into GM mode, plus a few large custom maps to use in GM mode.
Re: D:OS 2 mods not in for release [Re: Windemere] #611683
15/09/17 07:50 PM
15/09/17 07:50 PM
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gogots Offline
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Originally Posted By: Windemere
Make sure you have the editor specific DLC installed:

Editor Setup


thx a lot guys!

Re: D:OS 2 mods not in for release [Re: Shapeshifter777] #611717
15/09/17 08:17 PM
15/09/17 08:17 PM
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MAHak Offline
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MAHak  Offline
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Originally Posted By: Shapeshifter777
I double checked "Divinity Engine 2 Data" under the DLC tab of properties and it still says "Not Installed"

You need to update the actual game.

Last edited by MAHak; 15/09/17 08:18 PM.

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