Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
#611534 15/09/17 05:58 PM
Joined: Sep 2017
G
member
OP Offline
member
G
Joined: Sep 2017
Guerrilla: + "attack" damage when sneaking. Does it apply to spells? Skills based on weapons? Or just generic weapon attacks?

Edit: Unless the skill or spell specifies "does not break invisibility or sneaking", you exit stealth on use before damage is calculated, so Guerrilla never applies.

Executioner: What counts as a killing blow? Nuking them with a fireball? Ranged weapon attack skills? Just melee attacks?

Edit: Based on community feedback applies on ALL kills, regardless of method, as long as it occurs while your turn is active. Further testing needed for surface / dot kills outside of normal turn order. Thanks!

Demon / Ice King: How do the polymorph abilities that grant "immunity" work with this? Is it -100% damage from those sources or +100% resist? If the latter, does that + this lead to healing from the appropriate sources?

Edit: Based on testing the poly skills in question grant +100% resist, so these (or other bonus resist items or effects) grant healing in combination with that skill.

Unstable + Comeback Kid: Does your bouncing "back to life" count as dying as far as triggering Unstable (or for that matter pyro effects that trigger on death or whatever else)?

Opportunist: This is an automatic attack when an enemy is leaving melee range, correct? Or is there other times an "attack of opportunity" would apply?

Edit: Indeed it seems to only apply to movement within melee range, and no other activities. Thanks!

Elemental Affinity: What surfaces give discounts to what fields? I'm assuming Fire -> Pyro, Water / Wet or ice -> hydrologist, oil or ooze / poison -> geo, electrified anything -> aero, anything else? "non-elemental" spell fields like Necro or summoning have no related fields, right? Can't get a discount on blood or anything?

Savage Sortelige: What exactly is pulled from to determine your "critical chance"? If you're wielding a weapon for example that has +20% crit chance, does that also apply to spells? Points in Ranged which increase bow / crossbow crit chance, would that apply?

Torturer: Damage statuses obviously include burning, bleeding, poisoned, but what about more esoteric statuses that cause damage, like "Death Wish" or conditionally damaging statuses like "shackles of pain"?

I'll edit this post to include the answers and mark these off accordingly, if you can test / know for sure any of these your knowledge and experience are appreciated!

Last edited by GiantOctopodes; 15/09/17 06:59 PM.
Joined: Sep 2017
A
stranger
Offline
stranger
A
Joined: Sep 2017
Executioner - procs on any direct killing blow, spells or otherwise. Unsure if it procs on DoT kills or chain-reaction environment kills, needs further testing.

Opportunist - red circle around character, a couple of meters wide. Any enemy in moving in this circle will get a hit. Teleportation doesn't seem to proc it.

Joined: Dec 2016
addict
Offline
addict
Joined: Dec 2016
From what I know and use so far,

Executioner applies to what nets you a kill on that turn from melee to ranged to spell.

Opportunist talks about melee attack. When you try to run away from enemy with opportunist, you can see a circle around then and if you leave that area, they get a free hit.

Savage uses whatever you currently has as a crit chance. Rage got nerfed to silence the caster so you can't abuse that with guaranteed spell crit anymore.

You can test most of them in the game master mode as well by creating 2 different char with whatever talent and ability you want to give and try them out in combat or pre-combat. It's best you visit that when you plan on what to play.


Joined: Sep 2017
B
stranger
Offline
stranger
B
Joined: Sep 2017
[quote=GiantOctopodes][b]Unstable + Comeback Kid:[/b] Does your bouncing "back to life" count as dying as far as triggering Unstable (or for that matter pyro effects that trigger on death or whatever else)?[/quote]
Your health is restored as your hp hits zero so you don't actually die, preventing Unstable from activating. Additionally, it doesn't count as being resurrected so it doesn't trigger Morning Person either.

Joined: Sep 2017
P
stranger
Offline
stranger
P
Joined: Sep 2017
I would like to know if torturer applied to melee status' like 'knock down' - as 3 melee characters with 2 knock down skills each and torturer would be pretty unstoppable? (hopefully!)

Joined: Nov 2015
T
member
Offline
member
T
Joined: Nov 2015
it does not. Only works on damaging statuses, like burning.


Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5