To mod the original adventure, do the following:
1. Create an add-on project that loads data from Story and targets Story. You'll need to load the data to get the original levels. See here how to
Create Projects 2. When opening a level, press the "Show inherited levels" button in the top right of the browser. This will show you all levels from loaded data (Story in this case).
3. Open the level you want to edit. For the beach, that would be Fort Joy (FJ_FortJoy_Main).
4. Mod the hell out of it and save. A supply box would be
-- Place a crate Root Template from the
Root Template Panel -- Edit its items and/or treasure properties. (Items are assigned by hand (mainly just for specific story things you need in there). Treasure is a stat entry from the Stats Editor (wiki page still pending) that generates randomly within an assigned set of variables, but we have several options already available to you as you'll see when opening the property.)
5. Enable the add-on in game in the mod menu, as shown
hereHope this helps you
Keep us posted!