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By the way, it's pretty maddening that different character templates have different palettes and models. Many hair colors are available for the peasants, but there is a far more limited selection on the knights.

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apprentice
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apprentice
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Thanks about the info Melgrimm, that has sorted out my problems smile everythings all right with the world again laugh

And I agree, the fact that NPCs dont have all possible options available to them is abit mind boggling

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Hell, I feel the editor should be able to make a dwarf with a lizard's head just by cycling through the options, no extra text file editing malarkey needed.

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apprentice
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apprentice
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true, all the choice, no matter how ridiculous, would be great

Now, new question:

Has anyone found out how to add custom music? especially for use in Game Master Mode?

Joined: Sep 2017
stranger
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Glad my stream helped!

Custom music is not currently an option, sadly.
It was mentioned that it may/will be added at a later date.
For the now the options for music are using the in-game tracks, which are beautiful, or..
If you are GMing a campaign for friends, you could use one of those shared-room youtube websites.
You can create playlists for towns, combat, and ambiance and then just play them as needed.

A little hacky but it'll work.

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apprentice
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fare enough so, thanks Caiden


next question

What will setting level override to -1 mean?

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old hand
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Originally Posted by GeneralKong
fare enough so, thanks Caiden


next question

What will setting level override to -1 mean?


-1 will take the level based on what is given in the stats file. So does 0.

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addict
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Originally Posted by SniperHF
Originally Posted by GeneralKong

What will setting level override to -1 mean?


-1 will take the level based on what is given in the stats file. So does 0.

That's not entirely correct. 0 indeed takes the level from stats. -1, however, takes the level from the level trigger in which the object is located (if any; otherwise it may indeed still default to stats).

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apprentice
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apprentice
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Hmm interesting, thanks for the answers all.

Next question:

I wish to create some spells, that act like the totems in that you can summon multiple amounts, but with a couple of differences:

1. They summon different types of skeletons (warrior,archer,defender,etc)

2. They can last forever.

3. They stick around in the area that they are summoned (preferably wandering around)

4. They act of their own volition (they are controlled by AI and not you)

And Next question:

Where do I go to edit sneaking that in combat it costs 2 AP instead of 4?

Last edited by GeneralKong; 20/09/17 12:40 PM.
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stranger
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Hello!

This tutorial is how you create custom portraits.
However, portrait rendering is currently broken and will be fixed later.

https://docs.larian.game/My_first:_Custom_portrait

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apprentice
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apprentice
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Righty, I have created a copy of the Summon Bloated Corpse, how do I edit it to make it summon a zombie instead, and be pickable in Character creation?

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apprentice
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apprentice
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Bump

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apprentice
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apprentice
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Anyone?

Another Question, how do I apply the ghost effect to an NPC?

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