Heyo,
On naming the naming is not important, the system scans all files. Fact that it is different is just because we used a different naming convention during development and we kept it when porting everything over to the stats editor. There are currently no knows issues with this part of the system or enabling add-ons in-game.
On not seeing anything in the documents Are you looking in the right folder? We split data over several folders:
- Editor stats files:
"Data/Editor/Mods/{YourMod}/Stats"- Game stats files (automatically made on saving in the stats editor):
"Data/Public/{YourMod}/Stats/Generated" On enabling in-game Are you sure you saved your stats and enabled your add-on for your GM Campaign as seen
here? When preparing a campaign, the campaign settings are used instead of the main menu's Mod Menu so you can have custom setups per campaign.
On how to proceed With some screenshots or a short description on what exactly you're trying to edit/make, I'm sure we can figure this out very quickly