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#617929 21/09/17 12:07 PM
Joined: Aug 2008
Location: Oost-Vlaanderen
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Location: Oost-Vlaanderen
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Hi everybody!

After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up.

There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.

Thank you for sending us so much feedback!

The Larian Team


Improvements and changes
  • Added henchman support in the endgame dialog
  • Updated several quest log entries
  • Several inventory settings (filters and sorting) will now be saved
  • Teleporter pyramids are now sent to the Avatar when a companion is dismissed
  • Rune slots are now limited to one slot per item
  • Mass Cleanse Wounds now properly clears Decaying from allies and damages Undead enemies
  • Void-Enhanced Poison now inflicts more damage
  • Reactive armor changes:
    • Cost changed to 2 AP
    • Cooldown changed to 6 turns
    • Damage reduced
  • Fixed Unstable talent not scaling with maximum Vitality like it should. Reduced multiplier to 50%.
  • Fixed Dodging from Leadership not corresponding to amount stated in the tooltip.
  • Loot has been modified in the final boss fight, the demons near bloodmoon island, a corpse in the Wrecker Cave, in and around the Arena of the One
  • Non-recruited Godwoken now have Curse instead of Bless
  • Tweaked XP rewards for certain Voidwoken
  • Fixed certain Voidwoken that create Cursed blood surfaces when they died
  • Updated credits screen

 
Bug Fixes
  • Fixed journal being updated incorrectly for certain quests
    • Note: For ‘Call to Arms’ and the ‘Imprisoned Elf’, existing savegames may still display the wrong journal entry. This has no impact on the further game.
  • Fixed several crashes, of which the most important ones are:
    • Fixed crash related to reward screen
    • Fixed crash related to loading savegame
    • Fixed crash on dropping an item
    • Fixed crash related to controller disconnect
    • Fixed crash related to the user interface
    • Fixed crash related to Guardian Angel status
  • Fixed incorrect/permanent weather statuses
  • Fixed Player Character being blocked after talking to Nicholas in Reaper’s Coast
  • Fixed not being able to send items to the chests on the Lady Vengeance
  • Fixed cause of savegame issue (resulting in error 302)
    • Existing savegames remain affected for now, but the error will not happen again after this patch
  • Fixed several dialog flags
  • Fixed dialog issues during Sebille and Fane’s origin moments
  • Fixed Cloisterwood Waypoint possibly killing party members due to lava placement
  • Fixed Reimond triggering generic behaviors incorrectly
  • Fixed several alignment issues
  • Fixed Saheila not having enough points in Hydrosophist
  • Fixed eating Alexandar’s head triggering an incorrect achievement
  • Fixed blood puzzle getting stuck if you start the flow of blood before Blessing it
  • Fixed player possibly getting stuck when using context menu to drop a barrel
  • Fixed several tutorial messages
  • Fixed Shapeshift visual being stuck when removed during level change
  • Fixed issue regarding progress bars remaining visible on client side
  • Fixed Play Dead skill causing a combat loop
  • Fixed Oil slugs fight: some enemies were ending their turn incorrectly
  • Fixed origin moment with Saheila in the Elf encampment
  • Disabled the warning that pops up when a player leaves the Magic Mirror without having choosen tags.
  • You can now refuse to consume Roost’s Source
  • Various fixes in the epilogue dialogs
  • Fixed a number of repeating dialog nodes
  • Fixed issue with Fullscreen Gamma settings
  • Fixed not being able to drag items from containers to inventory
  • Fixed issues with Withermoore’s Soul Jar
  • Fixed a bug where trade items could appear in the same inventory slot
  • Improvements to our NAT detection system. This should improve connectivity between players who were having connectivity problems.
  • Malady will now remind you of the companion quests that are left open on Reaper’s coast, even if you are shapeshifted
  • Ifan will no longer have the Undertavern romance moment outside of the Undertavern
  • Fixed an issue where the Source amulet was not working as intended.
  • Fixed an issue where the Slane quest does not close correctly if you kill the Shriekers before freeing him.
  • Fixed sound attenuations being incorrect for some objects.
  • Fixed naming of giant healing potions.
  • Fixed AI characters trying to move out of invalid positions when they are unable to move
  • Fixed the White Magister who kept repeating her shout for every hit during combat.
  • All players will now resurrect after finishing the Arena of the One so that the dialog with Malady can continue correctly afterwards.
  • Fixed an issue where players could be eternally Wet
  • Sebille no longer proclaims she is free when enthralled
  • Fixed the FX of resurrection skills
  • Fixed Ryker not being hostile when player chooses to refuse the quest/ attack
  • Blocked illogical node from Sebille dialog while speaking with Tovah
  • Fixed gamma correction not working in windowed and fake fullscreen mode
  • Fixed issue where Hannag's first greeting after being saved by the player wouldn't give a reward
  • Fixed ‘A Sheep in Wolf's Clothing’ achievement
  • Removed wrong dialog nodes from Fane’s dialogs.
  • Fixed Malady refusing to come to the Lady Vengeance after attacking her on Bloodmoon Island (Really, why would you do that?)
  • You can now tell Malady only once about the Meistr
  • Removed looping from dialogs in the Blackpits.
  • Ex-companions no longer drop loot in the Arena of the One.
  • Voicebarks now play on the correct characters in the Arx death room
  • Fixed a scripting issue wherein a player enters Arx in multiplayer when the host is near the Lady Vengeance, Malady starts a dialog with an incorrect player.
  • If players were betrayed by their friends so they cannot be resurrected anymore and all other players are dead, a ‘game over’ condition has been added.
  • Made it clearer in Cullwood Mills that you are not allowed in
  • Removed Roost’s floating hand near Bloodmoon Island
  • Fixed text in the Gwydian execution scene
  • Fixed Meistr dialog when player performed ritual outside of the cellar
  • Added Ifan origin moments with ghost of Hannah
  • Fixed shapeshifting visual being stuck during level swapping
  • Meistr now reacts logically to being Source Vampirised
  • Fixed Red Prince dialog in Driftwood tavern when he is a companion

 
UI Fixes
  • Fixed layout problems on the examine window in keyboard mode
  • Fixed various UI text overlaps
  • Added a delay to some tutorial messages, so they do not appear at the start of the game.
  • Allow pinging to work during combat, when it’s not your turn.
  • Added an option to enable/disable sound muting when the game window does not have focus.
  • Re-enabled the drag and drop functionality on the player names in the inventory screen
  • Increased FPS limit to 240 in the options screen
  • Restricted visual lobby name length but added a tooltip showing the full name
  • Fixed an issue where the resolution selection was empty for some players
  • Added a delay to the Hotbar tutorial of 5 minutes so it doesn't trigger as soon as you start a game
  • Fix for some items not being selected when looking at them when playing with a controller
  • Fixed issue with appearance selectors not updating correctly when quickly switching between presets, causing some visual bugs like the voice being wrong on the origin characters in character creation.
  • Fixed aspect ratio issues when using controller in split-screen mode

 
Arena
  • Fixed a situation where a player is kicked from the lobby when a player presses certain keys to start splitscreen.
  • Fixed issue with ‘ready’ button on client side
  • Fixed some rare selection issue in the character selection screen

 
GM Mode
  • Overview map. Level popup of existing scenes now closes if GM deletes all scenes.
  • FIxed an issue where after subscribing to a GM campaign, it was not visible.
  • Fixed GameMaster not being able to see invisible items

Last edited by Larian_QA; 21/09/17 12:25 PM.
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Originally Posted by Larian_QA

Rune slots are now limited to one slot per item

I think something went wrong with this. A lot of my equipments that previously had one slot now have two.

[Linked Image]

Last edited by Zerd; 21/09/17 12:58 PM.
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Originally Posted by Larian_QA
Rune slots are now limited to one slot per item

This is a bad change and I have no idea why it was pushed live...

There are many pieces of equipment (higher level uniques) where the only "good" thing about them is the fact that they have 2 or 3 slots.

The only reason to use a 2h staff in Act 2/3 is because they have more rune slots. Now they're simply worthless compared to dual wands or 1h+shield due to all the extra bonuses you get from having the item in the off-hand.

2-handed weapons should, at very least, be able to get double the amount of slots of a 1-handed weapon. And staffs should get more than that, since they're bad in melee.

Last edited by vometia; 21/09/17 02:13 PM. Reason: formatting
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Originally Posted by Zerd
Originally Posted by Larian_QA

Rune slots are now limited to one slot per item

I think something went wrong with this. A lot of my equipments that previously had one slot now have two.

[Linked Image]


Items with already socketed rune before this patch got another empty rune slot after patch ... This is game changer in the late game. Well .. i will not use the 2nd slot rune because game would feel too easy but some hotfix would be good.

Last edited by vometia; 21/09/17 02:56 PM. Reason: formatting
Joined: Jul 2014
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Fix the bugs to make more bugs smile
Hopefully everything will be solved soon.
Till that moment I have no desire to play.

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Ahhhh, I wondered why I suddenly had 2 slots on items that had only one earlier today laugh

Oh well, lucky me wink

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Thank you, Larian.

I have a lot of confidence that as time goes on (aren't you going on holidays now? ... well deserved! Enjoy!), the remaining issues are also looked at/patched and some quality of life improvements made.

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I got this large update this morning and played it for a few hours.
Now I just got a small 12.5MB and I can no longer launch the game.
It crashes on launch.

Game version: 3.0.143.324

Ok, it's fixed. I just had to reboot.

Last edited by biship; 21/09/17 06:08 PM.
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Man you guys are almost good as the path of exile balence team

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"Store on Lady Vengeance" is fixed too (but not mentioned in the release notes above).

That was bugging me more than anything.

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So, the update completely fucked my story so far.

I was on the nameless isle, and after I updated, I now apparently have Saheila in my party and I can't get here to leave or do anything.

Anyone got a fix for this?

https://i.gyazo.com/333934f5e6fd8f326b6c77304886a37d.jpg

I have no idea how to fix this

Last edited by vometia; 21/09/17 10:35 PM. Reason: formatting
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Originally Posted by Eugen
Fix the bugs to make more bugs smile

[Linked Image]

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I can't update the game.

I bought the game from Steam. I am running the game from the EoCApp.exe since it otherwise gives me an error related to the SupportTool.exe, which does not exist, apparently, or it's not where it should be. Given this, the game won't update to the 3.0.143 version, and so I cannot use the online features since it looks like everyone else does have this update and the two versions are incompatible.

I would just like to know how can I update the game to the latest version.

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When there will be another patch? I can't play act II because of memory is not sufficient crash. frown

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Have you checked your virtual memory settings? By uncapping mine, it completely alleviated all memory related crashes in Act 2.

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Seeing as the game more or less worked fine for me to begin with, I don't see myself installing any patches if all they are going to do is take out fun features like multi-socket and shield warriors doing damage.

The game is hard enough (not saying it's too hard), learn to buff instead of nerfing all the time, it makes things a LOT more fun to play.

Last edited by Sotanaht; 29/09/17 02:18 AM.
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#Larianreworkarmor

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#Larianreworkarmor

Joined: May 2010
Location: Oxford
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I've no idea what this is about, but the forum software doesn't support hashtags, guys.


J'aime le fromage.
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Originally Posted by vometia
I've no idea what this is about, but the forum software doesn't support hashtags, guys.

It's mean a lot of threads about bad armor system in the game.
It's mean that in first time need to rework this system.

http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=622818#Post622818
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=623974#Post623974
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=623429#Post623429
http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=622310#Post622310
And much more.


#Larianreworkarmor

Last edited by Lebrucht; 30/09/17 12:08 PM.
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