I'm attempting to create an intro for my project. For that I need some custom camera movements. Therefore I created a CameraSpline and managed to apply it through the CameraSplineStart Osiris call.

But the camera movement is only applied if the user selects the character I specified in the CameraSplineStart call. If the user doesn't the camera movement just passes him by.

Is there anyway to enforce the selection of the specified character for all users? Or is there a better way to force all users' cameras to follow the path of the spline.

Also, I took a look at the SYS_CharacterCreation Level and while there are many SpectatorCamera Triggers there and a story file GLOBAL_CharacterCreation there seems to be no connection between the two. Does anyone know how they enforced that camera perspective there?