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Joined: Sep 2016
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apprentice
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apprentice
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Joined: Sep 2016
Since the launching, a lot of people complained about the difficulty of the tactician mode. After playing about 60 hours, I completely disagree that it is too hard or even that the enemies are sword/spells sponges. I actually found it pretty balanced, even quite easy at times. Maybe people were not used to the gameplay or something, but the difficulty level is pretty fair.

Joined: Oct 2016
Location: Germany
veteran
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veteran
Joined: Oct 2016
Location: Germany
Not the difficulty is the issue, but how it's achieved. A huge part is simply a huge boost in stats, which is not what we expected coming from D:OS EE and therefore feels pretty lame.

Joined: Sep 2016
enthusiast
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enthusiast
Joined: Sep 2016
It's not really about the difficulty, but rather how it is achieved.

You don't get new and interesting encounters, you get 2-3 extra turns of meat whacking and an occasional restart while you figure out the optimal location for oil puddle application.

Joined: Dec 2015
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journeyman
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journeyman
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Joined: Dec 2015
Since I never played normal, I have no frame or reference to use as a comparison. For me, the biggest problem is the damage spikes. It really kills tactics because a lot of fight boil down to who has better gear, not better tactics. That awesome gold item I just got 1 level ago is already obsolete 2 levels later...

Joined: Jan 2017
stranger
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stranger
Joined: Jan 2017
Are the exp rewards any higher?

Joined: Oct 2016
Location: Germany
veteran
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veteran
Joined: Oct 2016
Location: Germany
There is no point in changing in exp in a game with a fixed amount of encounters.

Joined: Dec 2016
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journeyman
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journeyman
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Joined: Dec 2016
50% bonus of everything is stupid. 25% to defense stat and 50% to offense is better. They can kill you just as fast as you can kill them.

right now it's just, you can't make a dent in hjujkjikkkkkkkkkkkkkkkkkkkj

Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
Playing with my friend as 2 lone wolves just got to Nameless island and everything dies within 1-2 turns.
I even feel bad for my companion as my char is Geomancer that does tossees those boulders at everyone for 3k damage and 4,5k crit. Even more if I manage to stay high ground.
Is that difficult? I did nothing cheaty. Just stucked geo and intellect.
That is a point where I lost interest, unfortunately.

Last edited by Skellor; 23/09/17 04:14 PM.
Joined: Sep 2017
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stranger
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stranger
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Joined: Sep 2017
Originally Posted by Skellor
Playing with my friend as 2 lone wolves just got to Nameless island and everything dies within 1-2 turns.
I even feel bad for my companion as my char is Geomancer that does tossees those boulders at everyone for 3k damage and 4,5k crit. Even more if I manage to stay high ground.
Is that difficult? I did nothing cheaty. Just stucked geo and intellect.
That is a point where I lost interest, unfortunately.


Lone Wolf with 2 players is OP, they balanced it around with only one player it seems. It is still pretty OP with just one player at 2nd half of the game.


Moderated by  gbnf, Kurnster, Monodon, Stephen_Larian 

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