I would like this game ever to support a more advanced version of the anti-aliasing of the TAA. SMAA is a good kind of anti-aliasing, but it leaves the pixels "trembling" when moving the camera and in many cases still leaves "pixel stairs", which somewhat spoils the wonderful view of such a wonderful and beautiful game. TAA requires not much more resources from the computer than the SMAA, but it looks much better.

I hope someday this game will support TAA anti-aliasing, if possible.