I just sat and watched https://www.twitch.tv/videos/175844042
which is a video by Baardvaark trying to explain editing skills.
It seems that this modder guessed and extrapolated what each column did on his own.
For a successful tool, we really do need the developers themselves to create pages in that Wiki which explain what those columns do, and how the game works.
The most successful game for modders that I remember is Neverwinter Nights. I remember I bought a Neverwinter Nights book that focused just on the modding tool. A whole book. It explained everything about the tool including the scripting language etc.
It was created by Versus Books https://www.amazon.com/Versus-Official-Neverwinter-Builders-Perfect/dp/193188613X
It was efforts like this which contributed to the modding scene in NWN being as successful as it was.
I believe if Larian wants to replicate this success, it needs to do the same with D:OS 2.
Cash and resources need to go toward staff members writing this stuff up. We should not be dependant on the community creating tutorial pages or videos. Community educational content creation should be supplementary, not core.
There is a window of time now that the game has launched to attract modders, and to keep player interest.
Let's make 500k sold into 2 million, and create a franchise with ten thousand mods that will last us till D:OS3!
(Because lord knows no other company is making games like this lol