Hi all,
I reached a milestone today in my mod creation, Frontiere.
Frontiere is a would be mod of high world interactions, and skills, aimed around survival. Setting would be some kind of reimagined 17th,18th century New world discovery, where the players would be explorers and adventurers in a new world.
Why a milestone ?
Because I successfully modded the first system:
In a level, animals appear randomly.
They wander around.
Sometimes, they "disappear" (so the level doesn't get overcrowded).
When they disappear, they will leave "tracks" behind.
Then, the player has a little time to interact with these tracks.
If he succeeds, the tracks will spawn its linked animal.
If it fails, the player will receive a little bit of XP (randomized).
Tracking is a "frontiere skill". You can learn it through visiting a teacher, that will teach you in exchange for a price.
It comes in three levels: novice, companion, master, granting, of course, more chance to discover the proper animal.
Levels appear in the Journal.
Maybe, tie the possibility to increase the skill levels to min attributes, because right now, it is only tied to the amount of money you have.
Not released yet
Cheers.
DONE:
randomly appearing animals, plants, items
tracking knowledge (a master and its dialogue and journal entry)
animal tracks
flint that allows to build a fire camp
random XP on various failure events
a nice, forest map, to put the critters
a nice settlement map, to put the young colony, and various teachers.
TODO:
interactable trees give ressource according to woodcutting knowledge.(tree model; script to give stuff according to woodcutting level)
woodcutting knowledge (a teacher, journal entries to follow the levels)
butchering knowledge (gather internal parts, like meat, sinews)
skinning knowledge (gather external parts, like hide, tusks, claws or fangs...)
animals that take those two knowledges into consideration