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#623602 29/09/17 03:15 PM
Joined: Sep 2017
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Radoria Offline OP
stranger
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stranger
R
Joined: Sep 2017
Hi guys,
first of all i would like to say that i only bought the game for it's GM mode.

It was so disappointing for me to know that to create new maps for the gm mode i would have to use the ENGINE(not a simple toolset) those guys used to create the game.

Thanks to caidan's tutorials i learned so much and didn't ask for a refund.

But i'm having some annoying problems that doesn't seem to happen with caidan or the other modders, here they are:


1) Housing flooring isn't showing no matter what i do.
I tried so many things, even reinstalled the game and the engine. Every house i try to build doesn't create flooring
http://prntscr.com/gr81cp
It sucks, cause i want to create some cool castle interior and i need to use the black base terrain for that.

2) Start point triggers.
Even when i create a basic map, my party always start on the corner, so when i'm testing i need to bring them to the middle manually even if i put the start triggers on the middle of the map.

When i create an empty map, my test dummy starts in the middle of nowhere.
http://prntscr.com/gr88em and http://prntscr.com/gr88md

I know there's a tutorial of the old divinity engine for triggers and they helped me a lot. But when i started messing with these nad have so many problems.

Thank you guys and sorry my bad english

Joined: Dec 2013
old hand
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old hand
Joined: Dec 2013
Did you try raising the "Floor Layer Height" above 0?


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Joined: Sep 2017
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Radoria Offline OP
stranger
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stranger
R
Joined: Sep 2017
Yes and it didn't work :(

Joined: Sep 2017
R
Radoria Offline OP
stranger
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stranger
R
Joined: Sep 2017
Finally i got a solution for problem 1.

I need to set the type of the building layer to "Floor" and then set it's height.
http://prntscr.com/gralqh

Joined: Oct 2017
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stranger
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stranger
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Joined: Oct 2017
I have the same problem, though setting the building layer to Floor and adding height did not help. I tried a lot of material resources from tutorials and none of them worked.


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