I'm currently trying to create a skill where I need the status to not reapply when cast on the same target. The skill activates on "Leave Action" so I don't want the status to reapply or stack on top of itself.

I thought adding this line may do away with the problem but it doesn't seem to be the case.
Under Skill Properties:
Quote
TARGET:IF(!HasStatus:SOME_DEBUFF):SOME_DEBUFF;

I could put "!HasStatus:SOME_DEBUFF" under target conditions but I want the skill to hit the same target without apply the status again. Any Ideas?