Changing vitality to +X in the character stat file, when loaded in game, only raises NPC MAX HP, so they're all 'injured'

Is there any way to also to raise their actual HPs, corresponding to the new max?
Or will it break the game (perhaps some NPCs need low HP on load because of some pre-set something?)

Last edited by Lightzy; 01/10/17 07:20 PM.