Warrior just needs good equipment, than he should deal a lot of damage. Skills like Shield throw deal high damage if you have good equipment.
But regarding control it is true, you can't control much, bevore all as long you did not already remove enough armor for hard cc.
All physical classes depend heavily on good gear, while magical classes suck at general in early levels, because their damage depends on level.
I assumed as much. Man-at-Arms focused builds in DOS and DOS:EE were basically the same; mediocre in the beginning and nigh unstoppable later when you found better gear. Those games had some balance issues as well of course, but the key difference is DOS and DOS:EE rewarded you for having a well-rounded party, and punished you if you didn't. DOS 2 is very different in this regard.
If you built Roderick and Scarlett the same in DOS:EE, you'd have a very, very hard time making it past the very first battle in the game, whereas in DOS 2, how you build your party matters significantly less than how you build your characters. Four Wayfarer Summoner clones are going to lay waste to a well-rounded Roderick, Scarlett, Bairdotr, Jahan party is basically what I'm getting at.
Anyway...
A few more problems I have:
6) Reading any book from your inventory and moving your cursor over another nearby item before the book fully displays will cause the item tooltip to display over the text of the book indefinitely until you close the book.
7) Another issue that bugged me to no end in DOS and DOS:EE that hasn't been touched in DOS 2--vendor inventories display sold items indefinitely (including garbage like plates and flower pots), which causes their inventory to become ridiculously bloated. Beyond being a complete eyesore, it also makes it difficult to immediately determine if they even have new items for sale without looking at every item's tooltip.
8) There seems to be an issue (maybe it's a bug?) with your party members continuing to follow you after you wrap up a conversation with an NPC. I've been able to recreate it in the hidden Seeker camp by going up a ladder, having my party follow me up, then going down the ladder and speaking with someone. Once I finish dialogue, my party will remain on the raised platform at the top of the ladder forever regardless of where I run to with my party leader. They won't even follow me if I use a Waypoint. The only apparent way to fix it is to manually move one of the affected party members down the ladder, whereupon they all freak out and attempt to assemble back together.
9) This could be related to the above point since the general behavior is similar, but occasionally only one or two party members correctly enter combat, despite all of them being grouped together. The other party members only enter combat if I manually select them and move them closer to the attacking enemies, but this changes the overall turn order and effectively allows the enemy team to attack twice in full, whereas I only get two turns from the characters that initially (and properly) entered combat.
Originally I thought it was some weird LoS issue, since the first two times it happened involved a door and a height difference between my party and the attacking enemies, but I've since had it happen in a flat area as well. My only thought is maybe it's related to the party formation feature, which brings me to my last issue.
10) The party formation feature doesn't work. When I enter combat, my party freezes as-is. They do not assume their positions like they did in DOS and DOS:EE. I seem to recall something about this change due to the overall movement system being overhauled way back from alpha, but then wonder why a feature that doesn't work was left in the game, so I'm moving ahead with the conclusion it must be a bug.