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Wambo Offline OP
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Suddenly i can't open my map (Addon GM) any more.
Last thing i did was adding a second terrain, moving the player spawns to this terrain and just editing the terrain a bit. I saved the progress and closed the editor. Since then i cannot load the map anymore, other maps in the project can be opened. The editor crashes just before showing the map, then "Glassed has stopped working".

I tried checking file integrity via steam but i didn't fix it.

The last lines in the log.txt:
Code
[03-10-2017 11:26:32:789][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\CoreLib\MemSerializer.cpp 68 ls::MemSerializer::Save]: Saving of buffer took 0 ms!
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to true
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\LoadProtocol.cpp 329 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Instantiate Swap

[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 107 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel

[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 107 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading

[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 107 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning

[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\CoreLib\MemSerializer.cpp 103 ls::MemSerializer::Load]: Loading of memory took 0 ms!
[03-10-2017 11:26:32:790][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateMachine.cpp 165 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel

[03-10-2017 11:26:33:035][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 525 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 0 ready -- received swap ready from: 1 

[03-10-2017 11:26:33:035][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 1403 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level

[03-10-2017 11:26:33:035][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateMachine.cpp 68 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync

[03-10-2017 11:26:33:045][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateMachine.cpp 88 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync

[03-10-2017 11:26:33:046][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateThreaded.cpp 28 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread start: ServerSync
[03-10-2017 11:26:33:062][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to false
[03-10-2017 11:26:33:097][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCShared\Shared\DestinationAdjust.cpp 197 eoc::ClosestValidForTargetFlood::Init]: ClosestValidForTargetFlood starts outside of grid? 286.752350 -17.638096 (842 223).
[03-10-2017 11:26:33:097][e:\jenkins\workspace\repo\rs3.0_fw3.0\modnew\stable\lsprojects\apps\dos2\code\eocshared\shared\AiGrid.h 741 eoc::AiGrid::FillInHeight]: AIGRID : FillInHeight: x and/or y is out of AIgrid bounds 
[03-10-2017 11:26:33:098][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameServer.cpp 1259 esv::GameServer::DoAssign]: [ASSIGNMENT] S_GLO_CharacterCreationDummy_001 was unassigned

[03-10-2017 11:26:33:098][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameServer.cpp 1255 esv::GameServer::DoAssign]: [ASSIGNMENT] S_Player_GenericOrigin was assigned to peer 1:1

[03-10-2017 11:26:33:770][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:771][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:771][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:772][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:773][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:773][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\OsirisCharacterFunctions.cpp 4506 esv::OsirisCharacterFunctions::CharacterApplyCompanionPreset]: Trying to apply a companion preset to a character which is not a player yet. Use CharacterMakePlayer() first!
[03-10-2017 11:26:33:807][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\GameStateThreaded.cpp 43 esv::GameStateThreaded::GameStateWorker::DoWork]: Server Thread ended: ServerSync
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to true
[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 838 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!

[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCServer\Server\LoadProtocol.cpp 1117 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message

[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\LoadProtocol.cpp 341 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Swap Complete

[03-10-2017 11:26:33:839][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Apps\DOS2\Code\EoCClient\Client\GameStateThreaded.cpp 29 ecl::GameStateThreaded::GameStateWorker::DoWork]: Client Thread start: WaitForSync
[03-10-2017 11:26:33:884][E:\Jenkins\workspace\Repo\RS3.0_FW3.0\ModNew\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1000 net::AbstractPeer::PreUpdate]: Message auto processing changed to false
[03-10-2017 11:26:34:267][E:\Jenkins\work



Last edited by Wambo; 05/10/17 04:56 PM.
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Wambo Offline OP
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I still couldn't resolve the problem. The map i cannot open anymore is my GM Map "Swamp Outlaw Camp" i published on steam workshop and which i want to continue work on for use in an own gamemaster campaign for me and my friends.

Since the log.txt wasn't enough informationen i uploaded the project here. I'm not quite sure which files i have to include, so i put in everything i found, the folder structure should be correct so u can paste the contents of the archive in the games Data folder:
http://www96.zippyshare.com/v/UG607fcJ/file.html
The password is: N65akn13

Maybe you could check if you are able to load the map "Swamp" without the editor crashing? If so, maybe somebody has an idea what is causing the crash?

Thanks in advance

Last edited by Wambo; 04/10/17 09:24 PM.
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Wambo Offline OP
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I fixed it by deleting a layer file manually. Maybe it is because of the special character in the labels name _Cave. Though renaming it did not solve the crash, only deleting it would.

Code
<?xml version="1.0" encoding="UTF-8" ?>
<save>
    <header version="2" time="1506965807" />
    <version major="3" minor="1" revision="3" build="1" />
    <region id="MetaData">
        <node id="root">
            <attribute id="ID" value="8a1282d4-40b9-78d2-de81-680c28d1f7e7" type="31" />
            <attribute id="Name" value="_Cave" type="23" />
        </node>
    </region>
</save>

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Hi Wambo,

Thank you for uploading your project! I managed to reproduce your bug and it will be fixed in the next (editor) patch. Glad to hear you managed to solve it!


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