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Hihi!~ Does anyone know all the names of the premade Talents (Like how Arrow Recovery is called RangerLoreArrowRecover) ?

Also, I have no idea where to alter anything related to Shackles Of Pain in the Divinity Engine. All I can see in the stats editor is that it's a status effect (that I couldn't find anywhere there) known as "SHACKLES_OF_PAIN" Data.txt files doesn't seem to have anything related to it either.

This would be greatly appreciated if anyone could answer either or of these questions!

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The Status effect for Shackles of Pain appears to be completely hardcoded. I even tried a manual override and a new derived status and was unable to change the saving throw.

This is a list of talents from requirments.txt
Code
requirement "Flanking","WarriorLore 5"
requirement "AttackOfOpportunity",""
requirement "ResistDead",""
requirement "Carry",""
requirement "ExtraStatPoints","Level 2"
requirement "ExtraSkillPoints","Level 2"
requirement "Durability",""
requirement "AnimalEmpathy",""
requirement "Escapist",""
requirement "StandYourGround",""
requirement "SurpriseAttack",""
requirement "LightStep",""
requirement "ResurrectToFullHealth",""
requirement "Scientist",""
requirement "Raistlin","!TALENT_LoneWolf"
requirement "MrKnowItAll",""
requirement "WhatARush",""
requirement "FaroutDude",""
requirement "Leech",""
requirement "ElementalAffinity",""
requirement "FiveStarRestaurant",""
requirement "Bully",""
requirement "ElementalRanger","RangerLore 1"
requirement "LightningRod","AirSpecialist 5"
requirement "Politician",""
requirement "WeatherProof","EarthSpecialist 5"
requirement "LoneWolf","!TALENT_Raistlin"
requirement "Zombie",""
requirement "Demon","FireSpecialist 1;!TALENT_IceKing"
requirement "IceKing","WaterSpecialist 1;!TALENT_Demon"
requirement "Courageous","!TALENT_Escapist"
requirement "GoldenMage",""
requirement "WalkItOff",""
requirement "FolkDancer","Sneaking 1"
requirement "SpillNoBlood","SingleHanded 1"
requirement "Stench",""
requirement "WarriorLoreNaturalArmor","WarriorLore 1"
requirement "WarriorLoreNaturalHealth","WarriorLore 1"
requirement "WarriorLoreNaturalResistance","WarriorLore 5"
requirement "WarriorLoreGrenadeRange",""
requirement "RangerLoreArrowRecover",""
requirement "RangerLoreEvasionBonus","RangerLore 4"
requirement "RangerLoreRangedAPBonus","RangerLore 5"
requirement "Sight","RangerLore 2"
requirement "NoAttackOfOpportunity","RangerLore 1"
requirement "RogueLoreDaggerAPBonus","RogueLore 1"
requirement "RogueLoreDaggerBackStab",""
requirement "RogueLoreMovementBonus","RogueLore 2"
requirement "RogueLoreHoldResistance","RogueLore 5"
requirement "RogueLoreGrenadePrecision","RogueLore 1"
requirement "ExtraWandCharge","Wand 1"
requirement "DualWieldingBlock","DualWielding 1"
requirement "BeastMaster","Summoning 2"
requirement "Executioner","WarriorLore 1;!TALENT_QuickStep"
requirement "QuickStep","RogueLore 1;!TALENT_Executioner"
requirement "Backstab",""
requirement "Trade",""
requirement "Lockpick",""
requirement "ChanceToHitRanged",""
requirement "ChanceToHitMelee",""
requirement "Damage",""
requirement "ActionPoints",""
requirement "ActionPoints2",""
requirement "Criticals",""
requirement "IncreasedArmor",""
requirement "ResistFear",""
requirement "ResistKnockdown",""
requirement "ResistStun",""
requirement "ResistPoison",""
requirement "ResistSilence",""
requirement "ItemMovement",""
requirement "ItemCreation",""
requirement "Throwing",""
requirement "Repair",""
requirement "ExpGain",""
requirement "Awareness",""
requirement "Vitality",""
requirement "FireSpells",""
requirement "WaterSpells",""
requirement "AirSpells",""
requirement "EarthSpells",""
requirement "Charm",""
requirement "Intimidate",""
requirement "Reason",""
requirement "Luck",""
requirement "Initiative",""
requirement "InventoryAccess",""
requirement "AvoidDetection",""
requirement "Kickstarter",""


I think they're all there but I''m not certain, and a lot of those in the list are hidden or not used at all.

Last edited by Xaelyn; 06/10/17 04:32 AM.
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stranger
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Originally Posted by Xaelyn
The Status effect for Shackles of Pain appears to be completely hardcoded. I even tried a manual override and a new derived status and was unable to change the saving throw.

This is a list of talents from requirments.txt

[List that was pasted so we'll pretend it's here too for quotations sake.]

I think they're all there but I''m not certain, and a lot of those in the list are hidden or not used at all.


Thanks! That list seems to have done most of what I desired.

As for Shackles Of Pain? Well, I'm fine with altering the hardcoding of it, if you have any idea of where to find the scripts and such for that.

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Originally Posted by AbysmalDays
Also, I have no idea where to alter anything related to Shackles Of Pain in the Divinity Engine. All I can see in the stats editor is that it's a status effect (that I couldn't find anywhere there) known as "SHACKLES_OF_PAIN" Data.txt files doesn't seem to have anything related to it either.


As fat as I know there is a Shackles of Pain damage modifier within data.txt
With this you should at least be able to change the amount of damage that is transfered.

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Originally Posted by Hinado
Originally Posted by AbysmalDays
Also, I have no idea where to alter anything related to Shackles Of Pain in the Divinity Engine. All I can see in the stats editor is that it's a status effect (that I couldn't find anywhere there) known as "SHACKLES_OF_PAIN" Data.txt files doesn't seem to have anything related to it either.


As fat as I know there is a Shackles of Pain damage modifier within data.txt
With this you should at least be able to change the amount of damage that is transfered.


Yeah, sadly that's not my main goal. I've checked through just about every text document and script I could find within the game packages.

I merely just wanted to remove the saving throw portion from it and use it as a base for another skill I had. Huh.

Guess I'll wait for more info on this then! ;-;

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Originally Posted by AbysmalDays
As for Shackles Of Pain? Well, I'm fine with altering the hardcoding of it, if you have any idea of where to find the scripts and such for that.


Hardcoding means there is no way for us to edit it. The relevant code in the program is, for whatever reason, not exposed to the files that allow us to alter various other statuses.

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Shackles of Pain is indeed a code-based system that we couldn't fully expose. Altering that the way you're attempting is indeed not possible.

Sincerely,
Kevin


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