Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Jun 2017
Noctro Offline OP
journeyman
OP Offline
journeyman
Joined: Jun 2017
Hello!
I'm building maps for my future campaign. This is a WORK IN PROGRESS In one of the first scenes, the group gets trapped in a naval fight and has to defend themselves from the pirates. When they go inside the enemy ship to find the enemy captain, a sudden explosion blocks the entrance.
The canon bay is filling up quickly with water
[Linked Image]
This zone will be filled with some canons that will be piled in the back while the ship is sinkings (i only have this modeled, still don't know the proper texture workflows and stuff)
[Linked Image]
while some pirates are trying in vain to lower the water level in the front of the ship. (No npc's yet)
[Linked Image]
This zone is trashed and filled with debris
[Linked Image]
In the back, the door to the captain's quarter is blocked, the water level is too hight and the door is bolted shut by the pressure
[Linked Image]
Even some of the crew quarters are filling slowly with water [Linked Image]

Ideas i have:
-Tilting the entire ship a little bit, making the canons pile in one zone.
-Should i change the lighting? There's a storm outside, and I'm not sure about how the water looks, it's cool, but I don't know how to make it look better.
-I placed some of the exploding pieces of wall from the main campaign prologue, but i don't know how to make them trigger their animation.
-Any thoughts on how to hide better the borders so they dont see the water planes and waterfalls that pop from the sides?
-Any ideas to improve it?

Last edited by Noctro; 07/10/17 03:29 AM.
Joined: Sep 2017
M
member
Offline
member
M
Joined: Sep 2017
wow nice work! - you should repost it in the modding section to get more feedback smile You should use more light hehe Put some in the middle of the room as if you would have some light comming from a lamp or something. Also did you try to use a region trigger to hide water plans etc? Would be also intersting to see AIGrid you could raise the terrain from one side so it gives the impression the ship sinks and maybe add a really nice tactical aspect to the map (range att bonus etc)

Joined: Jun 2017
Noctro Offline OP
journeyman
OP Offline
journeyman
Joined: Jun 2017
Reposted, and replied to you there. Can a mod delete this thread, please? And sorry for posting it in the wrong subforum.


Moderated by  gbnf, Monodon 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5