Hello!
I'm building maps for my future campaign. This is a
WORK IN PROGRESS In one of the first scenes, the group gets trapped in a naval fight and has to defend themselves from the pirates. When they go inside the enemy ship to find the enemy captain, a sudden explosion blocks the entrance.
The canon bay is filling up quickly with water
This zone will be filled with some canons that will be piled in the back while the ship is sinkings (i only have this modeled, still don't know the proper texture workflows and stuff)
while some pirates are trying in vain to lower the water level in the front of the ship. (No npc's yet)
This zone is trashed and filled with debris
In the back, the door to the captain's quarter is blocked, the water level is too hight and the door is bolted shut by the pressure
Even some of the crew quarters are filling slowly with water
Ideas i have:
-Tilting the entire ship a little bit, making the canons pile in one zone.
-Should i change the lighting? There's a storm outside, and I'm not sure about how the water looks, it's cool, but I don't know how to make it look better.
-I placed some of the exploding pieces of wall from the main campaign prologue, but i don't know how to make them trigger their animation.
-Any thoughts on how to hide better the borders so they dont see the water planes and waterfalls that pop from the sides?
-Any ideas to improve it?