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#628500 09/10/17 01:43 AM
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CuznJay Offline OP
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I figured I had enough levels now to make a worthwhile post, so here it is! This is my first time modding anything, but right off the bat I knew I needed custom maps for my GM campaign. Spent a couple of weeks learning the editor and here are the levels I'm complete so far.

Steam Workshop Link

A few of the levels:

[Linked Image]
Snowy Mountain Pass - Overview

[Linked Image]
Snowy Mountain Pass - Scavenger's Campsite

[Linked Image]
Secret Dungeon Room - Rope Entrance from the Ceiling, Three Elevated Platforms

[Linked Image]
Secret Dungeon Room - Main Platform with water dripping from the ceiling and a slightly moving, flickering light rendering a shadow from grating above.

[Linked Image]
Abandoned Campsite - Foggy atmosphere, scattered forest, and a small river with destroyed boat.

[Linked Image]
Abandoned Campsite - Messy and in shambles.

[Linked Image]
Castle Courtyard - Overview with a market area, worship area with a statue, outside dining hall, and an area for the workers who are repairing the damaged castle walls.

[Linked Image]
Castle Courtyard - Closer look at the market area.

[Linked Image]
Castle Courtyard - Better view of the dining area with a fish vendor and dining areas.

[Linked Image]
Library - The first level I modded. I took an existing interior level and changed it around to suit my needs.

[img]https://i.imgur.com/ndtX0o2.png[/img]
Library - Another view.

There are 3-4 more levels in my pack and you can see screenshots of those on my page in the Steam Workshop. Hope someone finds these useful! I've been adding 1-2 levels per week and hope to continue doing so.


Custom GM Mode Levels Mod Add-On (Steam)(Nexus)
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Looks good. Will you also be uploading this to the Nexus?

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CuznJay Offline OP
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I'm not opposed to uploading it to the Nexus, but I don't have any idea how to do so.


Custom GM Mode Levels Mod Add-On (Steam)(Nexus)
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Select "Publish Local" and then upload the PAK to your account https://www.nexusmods.com/divinityoriginalsin2/?

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CuznJay Offline OP
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Damn, easy enough. I will look into this tonight. Thanks!


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Those screenshots look great. Looking forward to getting my hands on these.

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CuznJay Offline OP
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Thank you! I've been putting in a few hours every night since launch. I find I enjoy making levels as much as I like playing the game.


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Hello, first time posting here, those levels look really amazing! Any update on publishing them on Nexus for GoG users? Have fun making those levels!

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Originally Posted by Sabedaz
Hello, first time posting here, those levels look really amazing! Any update on publishing them on Nexus for GoG users? Have fun making those levels!


2nd that!
I'd love to play these.

Have you tried this?
https://www.reddit.com/r/DivinityOr...ownload_steam_workshop_mods_for_the_gog/

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CuznJay Offline OP
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Thank you! I did look into it last night, but it seemed like I have to pay to sign up for Nexus. Can anyone confirm this? I'm more than happy to share my levels with everyone I can, but I'm not shelling out money to do so.

EDIT: Nevermind, I'm dumb. I'll upload the mod tonight!

Last edited by CuznJay; 11/10/17 04:22 PM.

Custom GM Mode Levels Mod Add-On (Steam)(Nexus)
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This is awesome. I have a start on some nice northern winter arcs, the outside of a castle to start part of my end arc. Now to come up with the inside for one of the main end encounters of part 1 and I'm almost set. Something like the inside of the keep in fort joy if anyone knows how to just rip that part I'd the level out.

Modders make GM mode revelant.

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[quote=nn23][quote=Sabedaz]Hello, first time posting here, those levels look really amazing! Any update on publishing them on Nexus for GoG users? Have fun making those levels! [/quote]

2nd that!
I'd love to play these.

Have you tried this?
https://www.reddit.com/r/DivinityOriginalSin/comments/73y9g4/how_to_download_steam_workshop_mods_for_the_gog/
[/quote]

Wow, just....wow thanks very much, i have been trying to get around this for the last several days and it seemed impossible as the old apps to download from SteamWorkshop dont work on new games apparently.

U made my day :)

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CuznJay Offline OP
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Originally Posted by WMC51
This is awesome. I have a start on some nice northern winter arcs, the outside of a castle to start part of my end arc. Now to come up with the inside for one of the main end encounters of part 1 and I'm almost set. Something like the inside of the keep in fort joy if anyone knows how to just rip that part I'd the level out.

Modders make GM mode revelant.


Glad you like the levels! You definitely gave me the idea to offer variants of the exterior levels to accommodate different seasons. I might make that a weekend project.

While I love GM Mode, I also agree that without creating new levels in the editor it would be very, very limited. This shouldn't come as a surprise to anyone who followed Larian's promotion leading up to release because they explicitly stated over and over that the game launches with some levels but players' mods would be important to its longevity.

Thankfully I love making levels, so not only do I get to play games in GM Mode, I also get to create levels that I want to use.


Custom GM Mode Levels Mod Add-On (Steam)(Nexus)
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CuznJay Offline OP
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Set up a Nexus account, went through all the steps, but the website is saying my .pak file is not supported. Not sure what else to do at this point.


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You need to put it in a zip file.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
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CuznJay Offline OP
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Originally Posted by Windemere
You need to put it in a zip file.


Ah! Thank you.


Custom GM Mode Levels Mod Add-On (Steam)(Nexus)
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CuznJay Offline OP
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Nexus link is now in my signature. Enjoy!


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Originally Posted by CuznJay
Nexus link is now in my signature. Enjoy!


Big Thanks!

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Thanks a lot!

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Camera Lock is messed up on several maps but glitches the most on Abandoned Campsite

Looks like this

[Linked Image]

Try setting the bottom option to False:

[Linked Image]

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