How can this be? In DoS1 it was definatly the other way, what is different? Ive only tried lonewolf but as far as i know a party of 4 will have the same amount of skill points and attributes but twice as much AP if not more (without considering adrenaline and flesh sacrifice and glass cannon). So how could it possibly be easier with less actions per turn? Is it because of the new initiative system? (Wich imo is way worst then the previous system)
because lone wolf make my character high initiative with double state and high HP / armour to survive at boss fight, and eventually beat down the boss at about 1~2 turn.
For the reason that I think if there's no lone wolf, my members could just get killed at the very first turn by some powerful Bosses, I believe Lone Wolf build could be really much easier.