I found and opened the Chicken Script:
It looks like that:
NIT
CHARACTER:__Me
BEHAVIOUR
REACTION Wander,1
USAGE PEACE
USAGE COMBAT
ACTIONS
CharacterWander(FLOAT:5,5)
Sleep(1)
CharacterWander(FLOAT:3,3)
Sleep(0.5)
Goto(Start)
REACTION FleeFromNeutral,3
USAGE PEACE
USAGE COMBAT
VARS
CHARACTER:_char
FLOAT:_dist
CHECK "c1"
CharacterGet(_char,__Me,4,Lowest,Distance,Neutral,null,null)
ACTIONS
CharacterFleeFrom(Neutral,8)
REACTION FleeFromEnemy,5
USAGE PEACE
USAGE COMBAT
VARS
CHARACTER:_char
FLOAT:_dist
CHECK "c1"
CharacterGet(_char,__Me,4,Lowest,Distance,Enemy,null,null)
ACTIONS
CharacterFleeFrom(Enemy,8)
Any idea how to make chicken always run away where is the max distance it can run?