Unique items are great, but the fairly rapid scaling means that they quickly start to feel underpowered just like random equipment.
Another, unrelated issue is that players can be drowning in runes towards the end of the game.
But what if there was a way to alleviate both those issues at once?
Three crafting recipes:
- Unique Item + 4 Small Runes (any type) = Unique Item scaled to your level.
- Unique Item + 3 Medium Runes (any type) = Unique Item scaled to your level.
- Unique Item + 2 Large Runes (any type) = Unique Item scaled to your level.
By "scaled to your level", I mean that its armor or damage is brought up to match the armor or damage of a high-quality item of the same level as the player. EDIT: Rings and Amulets have armor values, so they can also be scaled up.
This allows players to spend some of their Runes to bring a favorite Unique Item or two up to their level. And this is repeatable for the same item, of course.
It probably won't be easy to do this for every unique item - at least not until late in the game (depending on how many runes will be available) - so players won't lose the thrill of finding a new piece of random gear.
Being able to use runes of any type (Source Orbs count as Large) means that it can clean up some of the odd runes which can be left over littering the inventory.
Thoughts?