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Joined: Sep 2017
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Everything burns! Every fight. The whole game is fire.

Poison shouldn't be flammable. I think it would make more sense if poison on the ground that gets hit with fire should instead turn into toxic gas. Still non-flammable toxic fumes.

Joined: Oct 2016
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Explosions are kind of the core element for mages to deal damage though.

Joined: Sep 2017
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That's why oil exists.

Joined: Oct 2016
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Poison also needs to be inflammable against those poison leaking and selfhealing undeads also it's kind of the core selling point for Larian, that pretty everything goes boom.

Joined: Sep 2017
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Like those indestructible plant pods that explode forever.

Joined: Oct 2016
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Even worse if you stack them on each another and telekinese them around. ^^

Joined: Sep 2017
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Originally Posted by Kalrakh
Even worse if you stack them on each another and telekinese them around. ^^


Oppenheimer, is that you?


Trap Strats: DOS1:EE? Cheese - DOS2? Mashed potatoes - Proper nutrition is key to dungeon delving.
Joined: Oct 2016
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No, I only saw it in a video about the probably most broken game exploit. ^^

Joined: Sep 2017
Location: united states
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If I see oil barrels in a fight, I pick them up and send them to Lady vengeance. If I'm sneaking around to get into position, I pick the barrels up so I can use them against the enemy or just get rid of them.

Also, if I get oiled, I polymorph/cloak and dagger away if possible because I know I'm probably about to get set on fire.

Also battle stomp gets rid of surfaces.

And TIL you can teleport those noxious bulbs around, that is cool.



"Keep distant, My own demons still haunt me too closely. I cannot also bear the burden of yours."
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An in-game mod option: No smoke. Would be a whole different feel. Probably more streamlined.


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