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Joined: Oct 2015
journeyman
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journeyman
Joined: Oct 2015
Hey

I have some custom skills with 1 AP cost, in my Stats Editor. They are made from copying vanilla skill and changing the name (they are not overriding vanilla skill)

In the Editor it work fine, but in DOS2 instead of 1 AP cost, they have 2 AP cost for no reason ....

What's happening ?

Joined: Oct 2015
journeyman
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journeyman
Joined: Oct 2015
After verifying the .txt in the Stats folder, I can see that the AP cost is correct. But during game play, for some skills, the AP Cost becomes 2 instead of 1. This is very weird.

Joined: Jul 2014
Location: East Coast
journeyman
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journeyman
Joined: Jul 2014
Location: East Coast
Just a guess, but are those skills tied to Weapons?

Joined: Oct 2015
journeyman
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journeyman
Joined: Oct 2015
No, one is a copy from Restoration with a different name and effect, and the other is a copy from Taunt. But instead of 1 AP, they cost 2. I cant figure out why

EDIT: Well maybe thats what you meant but i didnt understand that way. Figured out what caused this : Weapon requirements like MeleeWeapon etc. Must set "Yes" to OverrideMinAP to resolve it

Last edited by Volsungh; 25/10/17 02:24 AM.

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