I Deleted my story folder and the level loaded fine, Then i started manualy adding back my scripts and narrowed it down to the single storyscript that is causing the project to not load yet it worked perfectly before the patch
//REGION OFF STAGE ENEMIES
IF
RegionStarted("Wickwood_Graveyard")
THEN
SetOnStage(CHARACTERGUID_UndeadAmbusher_4888cd8a-736b-4d8e-9607-091a8028fb3f,0);
SetOnStage(CHARACTERGUID_Undead_Ambusher_2_3972955d-e479-4beb-99e1-21c77d0f26d5,0);
//END_REGION
//REGION AMBUSH AFTER FENCE
IF
DB_IsPlayer (_Player)
AND
CharacterEnteredTrigger(_Player,TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277)
AND
DB_Undeadambushed(TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277,0)
THEN
SetOnStage(TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277,0);
DisplayText(_Player,"What the...");
CharacterAppear(CHARACTERGUID_UndeadAmbusher_4888cd8a-736b-4d8e-9607-091a8028fb3f,1,"Undeadambushed");
CharacterAppear(CHARACTERGUID_Undead_Ambusher_2_3972955d-e479-4beb-99e1-21c77d0f26d5,1,"Undeadambushed");
NOT DB_Undeadambushed(TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277, 0);
DB_Undeadambushed(TRIGGERGUID_TGR_UndeadAmbush_8389d845-30b1-4aec-818e-f71e48d78277, 1);
TimerLaunch("Coffindelay",1500);
IF
TimerFinished("Coffindelay")
AND
DB_IsPlayer (_Player)
THEN
ItemOpen(ITEMGUID_Ambush_Coffin_64f1ed18-2558-4edc-9353-cdb61cdb7ecc);
PlaySound(_Player,"GP_Combat_CorpseExplosion_Stone_Hvy");
PlayEffect(ITEMGUID_Ambush_Coffin_64f1ed18-2558-4edc-9353-cdb61cdb7ecc,"RS3_FX_Skills_Rogue_ThrowDust_Impact_01");
//END_REGION"
Last edited by Sisko; 26/10/17 10:47 PM.