Lord Bubba you keep ranting about being the honest consumer yet you complain that there will be Copy protection on the game that makes you work hard to play the game...ehhhh(blinks) let's weigh the average consumers pains agains the developers pains in creating a game(hmmm yea thought so)
Actually, if you re-read Peek 31 and Peek 33, you'll see that the DEVELOPER is "ranting" about all the trouble caused by the Copy Protection. Since the English version of the game isn't even released yet, I have no idea how "hard" I will have to work to install and play the game - but we DO know how hard Larian has had to work (and is still working) to get the copy protection implemented.
I never once said this was all about me - re-read my original post(s). My point was, and still is - is it WORTH all that trouble for the developer AND the consumer?
After all these posts, we've only seen one poster (Marian) offering anecdotal evidence that in one isolated case CP might have resulted in additional game sales. Is that really enough evidence to make it worth all the trouble?
Does anyone in the US remember the huge uproar over the Copy Protection that Intuit used on Turbo Tax last year? It was EVERYWHERE - even CNN and other "mainstream" media outlets were reporting on it.
Now read the "Aftermath":
CNN MoneyRead the article - it's interesting...
But the lesson to be learned from Intuit's experience is that when companies employ antipiracy technology that's intrusive to the vast majority of their law-abiding customers, they risk reducing their markets.
After they LOST nearly $100 million in sales due to backlash over their Copy Protection last year, they removed it this year. That's not anecdotal evidence, that's fact.
Now someone show us a similar article proving that Copy Protection has SAVED a game company money...What I'm saying is this - bottom line:
Why do we, consumers and developers, just accept that all the aggravation caused by Copy Protection is just "part of making games"? If consumer backlash over CP can result in $100 million in lost sales for Intuit and result in the removal of the copy protection, why do game players AND DEVELOPERS just roll over and say "oh, well - that's just the way it has to be?"
I don't want Larian or any other game developer to lose money - far from it. But I do want someone to prove that all this aggravation, for both the DEVELOPER and the consumer is worth it. (have I stressed the "developer" part enough yet?)
From Peek 33:
I don't think I've ever been so frustrated about a piece of software.
Swen Vincke
Project Leader, Beyond Divinity
Larian Studios
Does that sound like someone that is having fun working on great new features to add to their game?
From reading those two "peeks", I figure Larian has spent at least 100-200 man hours (probably much more) on implementing Copy Protection for Beyond Divinity. Can you imagine what they could have done to improve the game (or release it sooner?) if they didn't have to waste all that time on something that just causes aggravation for developer and consumer alike?
OK, I'm done "ranting" - for now... <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />