If you add redundant vendors, then there's no visible consequence.
i don't agree with this
the entire point of this side quest before the doctor fight is that in order to secure lohse not being possessed you had to snuff out tons and tons of lives
how is that not a consequence? just because it's a moral one and not a practical one doesn't mean it doesn't hold any water
i didn't miss out on any skillbooks when i did this with lohse in my party, but i still had to decide to compromise the souls of a lot of people (some of whom i actually did recognize by name) in order to do it, and i felt legitimately bad about it. wouldn't you? if the answer is no and moral decisions in games don't yield any consequences for you then that's fine, but from my understanding that was the caveat to saving lohse, and the tone of the quest certainly reflects this
It's a fair trade off for a very difficult fight where if you took the high ground and don't defeat the demon quickly enough, or protect her mind, you permanently lose Lohse.
fair enough, but you could potentially make this argument for any kind of content lockout as a consequence for this quest and it still wouldn't make said lockout any less unnecessary
Simple fix, move the vendor somewhere you're bound to see them before the boss fight. I think it was said the vendor also drops skill books (And you can make some out of scrolls you find as well). Or name the Vendor as one of the recognized people, pending you've spoken to him. Some people rushing through things might still miss it, but that's on them. A third fix is just to add a couple of skill books. To be honest, you're -really- not missing out on any skill books at this point you couldn't acquisition on the nameless isle from memory, or make on your own even.
this is all well and good for future reference, but for somebody who is playing this game for the first time and is thus not privy to this consequence, none of this is helpful, and it is perfectly understandable for somebody to be highly annoyed that they no longer have access to spells they wanted to use as some invisible consequence of a decision they've made that wasn't outlined at all
should this consequence be noted beforehand? perhaps not, since that would be immersion breaking, and this game is punishing by nature. but i think the idea that killing the only vendor that sells certain spells when tons of other people in the game at that point could have bitten the bullet is an unnecessary consequence is not an unfair point
Anyway, I highly disagree with your choice of diction later on in this post, and it's rather arrogant and poor mannered to call people idiots if they disagree with you. You can be critical, but you would find that you would be more successful and taken more receptively if you did not insult the makers, and more importantly, fellow forum members.
agreed, no need for mud slinging