Hello (yet again)
I seem to be in over my head on all these specific editor uses, I have maybe 4 different active threads asking for help now...
Anyway, the question I have is pretty straightforward. There are some Scenery objects which I really want to use in my campaign, but I need them to be able to be interacted with, for Osiris to pick up the events thrown. I tried right-clicking the object in the root template folder and make interactable, but that didn't work - no bounds were registered. I tried deriving my own templates from these items, and giving it an AI bound, but that just makes it act like a movement blocking object - a step in the right direction, but not done.
I think (correct me if I am wrong), for interact-ables, I need a PhysicsResource, since none of the items have one as the scenery object. I have yet to try this, since finding a proper resource is mix-and-match from existing templates, and I don't know yet how to create one.
Thanks again community,