Anyone tested if this plug-in also works with Maya 2017?
Anyone successfully got this running could explain me exactly how to do following step: What Button exactly? (tried that with Maya 2017)
Once you have launched Maya with this userSetup for the first time use the modify path script (ModP Button on the shelf) to set up your divinity engine data path for the exporter. This info will be saved in you maya scripts folder.
"divinity engine path" is also confusing in the wiki description, because it actually was in normal game path not in steamapps /divinity engine....
All the files you need you'll find in ~DivinityEngineDataPath~\Data\Editor\Tools\Maya\
Therefore i guess later I also have to choose the Gamefolder/Editor path when doing the modify path script setup