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#637080 14/11/17 08:06 PM
Joined: Nov 2017
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stranger
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stranger
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Joined: Nov 2017
Heya,

So Im getting a basic understanding of the function of triggers, and I wanna use a Region trigger/CameraLock trigger/Cull trigger to keep people from peeking out of my level. However, my level is not a perfect square, nor circle, and Im not quite sure how the polygon function works. So at this point whatever I do people can still peek out of the map at certain points. Placing two CameraLock triggers next to eachother just makes the camera freak out when I move from one to the other. I know that e.g. in the L corner maps of GM mode they got a single L shaped CameraLock trigger. So how do I get my triggers to get a different shape? I mean I could fill the remaining area with rock (cave lvl), but that would take a little while.

PS: Is this the right forum section to post these things? Or am I posting stupid questions in a way more advanced forum section :p?

Joined: Oct 2017
Location: United Kingdom
journeyman
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journeyman
Joined: Oct 2017
Location: United Kingdom
Best to use the polygon function. Place the camera lock trigger on the outskirts of where you want the bounds to be, then click "add control points" and place several of them along the boundary of your level. Then use the "set height of trigger" thing on one of the control point pillars to change the height of the bounds. Then you can see the camera lock bounds by pressing control+t.

Joined: Nov 2017
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stranger
OP Offline
stranger
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Joined: Nov 2017
That worked like a charm! Thanks a bunch!


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