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#637446 19/11/17 11:13 AM
Joined: Nov 2017
T
stranger
OP Offline
stranger
T
Joined: Nov 2017
Hi, I need help with a trigger event, a basic stuff but apparently it does not work because I do not know what a reason.

I just created a trigger event, enlarged the size, renamed and created the following script in the story editor

IF
CharacterEnteredTrigger (_Player, TRIGGERGUID_Triggerdeath_41d302a5-28a5-47f3-841f-de21cbb980ce)
THEN
ApplyStatus (_Player, "Bleeding", 30.0,1);

I took a poor human and set it as a player in the side bar when I walked in the affected area did nothing, I tried to change the trigger by adding DISPLAYTEXT before the applystatus and when inside with the dummy the text works but the bleeding no.

Can anyone help me?

Thanks.

Joined: Oct 2017
Location: NH, USA
R
apprentice
Offline
apprentice
R
Joined: Oct 2017
Location: NH, USA
It's a problem with ApplyStatus, since you can display text fine. You have used this the same way I do, but I'm uncertain as to whether Osiris is case-sensitive or not. (BLEEDING, all caps) This is what I use, and it's fine for me and it works:

ApplyStatus(_Char,"BLEEDING",-1.0,1);

(Set for indefinite, because my project wants to see heads roll, but use any duration you need)


Projects: Tomb of Horrors: Tomb of Horrors

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