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Joined: Jan 2018
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nicko96 Offline OP
stranger
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stranger
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Joined: Jan 2018
Hi, I'm trying to create a potion that heal the character for x turns but I don't understand how to repeat the heal effect after the first turn because changing the "duration" stat increase his duration but it doesn't reapply the effect for each turn, I think that I've to use something like "Healing" from statusData>status_HEALING, but I don't know how and where.

Joined: Oct 2015
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stranger
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stranger
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Joined: Oct 2015
Hi nicko96 - Are you having a character consume your new potion from a skill, or just from their inventory?

If from inventory, I'm not sure if there's a way to make the effect last multiple 'turns'.

From a skill, I think you can set the skill properties to something like:
CONSUME,100,2,FOOD_Bread
(where 2 is the number of turns to apply; and 'FOOD_Bread' is the name of the item to consume from the Stats > Potion table) I believe that should apply the consume effect to multiple rounds like you want.

What's your end goal / the context of what you're trying to achieve?

Good luck!

Joined: Nov 2017
Location: Ukraine
apprentice
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apprentice
Joined: Nov 2017
Location: Ukraine
On of the ways would be to apply Status_Healing, with your heal values and "OnTurn" entry in the "HealingEvent" tab.


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