Hallo there,

has anyone seen the dialog character flags for reputation and attitude (set by the _Dialogs goal) being used in dialogs of the main campaign?

I refer to the following:


EVENT_reputation_famous
EVENT_reputation_good
EVENT_reputation_low
EVENT_reputation_negative
EVENT_reputation_infamous

EVENT_npc_is_best_friend
EVENT_npc_is_helpful
EVENT_npc_is_positive
EVENT_npc_is_negative

EVENT_npc_is_real_angry


The reputation values assumed by the script (between -25 and 40 reputation, with a range of 20 or 25 reputation for each flag) seem too high to make sense for the game; the final possible value is around 12, I think (which makes a max. attitude increase of 60).

Regarding attitude: I don't remember any situation in game where I'd have suspected an attitude check during dialog (from within the dialog, not a script).

I could just add my own flags on top of them, but keeping the script tidy wouldn't be too bad.

If anyone knows something, please shout it out to me. smile

Thanks in advance!


My mods for DOS 1 EE: FasterAnimations - QuietDay - Samaritan