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#640910 18/01/18 09:09 PM
Joined: Sep 2016
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apprentice
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Joined: Sep 2016
Sorry if this topic has been breached before, but I was wondering if it would be possible to add in character animations by creating dummy spells. I noticed that you could select the animation that plays when performing a spell, so I wondered if I removed the spell's effects and changed the animation to something different if it would play without any issues. Any thoughts? I am hoping to create a short list of player "emotes" for the GM mode and this method would seem to be the easiest (as long as the spells can play any animation).

Joined: Sep 2017
Location: Belgium, Ghent
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Joined: Sep 2017
Location: Belgium, Ghent
Hey Melgrimm,

that sounds like a solid way to add custom emotes! Any animation is generally supported inside a skill.
The normal flow also uses a "prepareAnimation" which plays when you first select the skill, before confirming a target, but you can skip that and make the skill cast instantly by setting "noprepare" in the PrepareAnimationInit and PrepareAnimationLoop properties.

The Shout skill SpiritVision in Shared > SkillData > Shout is a good example to look at smile

Sincerely,
Kevin

Last edited by Larian_KVN; 19/01/18 02:07 PM.

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