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Planning to make a MOD for DD, but need help... #221591
23/04/04 05:22 PM
23/04/04 05:22 PM
Joined: Apr 2003
Posts: 307
NEO_CLAW Offline OP
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NEO_CLAW  Offline OP
enthusiast

Joined: Apr 2003
Posts: 307
I'm planning to make a mod for DD, but I need to enter the DD editor. I have sent an email to Lynn about it. Here is what I and Larian wrote:

I wrote:
Quote

Hi all the great people at Larian Studios!
We are the biggest group in Denmark who makes mods. We call us "Danish Mod Corporation". We are two undergroups, which names is "The Mod Creating Group"/TMCG and "Murder Incorporated"/MInc. Everyone loves the Divine Divinity game, and all of us has bought it the first day it came out in DK =)
But now we have completed the game a few times, and it's getting borring. Can we get a DD editor (like an editor to make maps and such)? Because we want to make a cool mod to it (and ofcourse not making money on it). Please ansvar us as soon as possible <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


- Danish Mod Corporations' head leaders, Kasper Fćrch Mikelsen and Martin Wulff.



Larian wrote back:
Quote

Hi Kasper and all the people at the Danish Mod Corporation!

Many thanks for your interest in our company and our games.
Your nice words are very heartwarming for all the people who participated in the development of the Divinity games.

But I am afraid we won't be able to help you...
We would like to, very much, but the build environment is way too complicated for this.
Hope you understand us.

Still, we think it's great that you suggest this, if only we could help you... :-\

Warm regards and have a nice weekend,
Lynn
Larian Studios





Then I sent another email to them:
Quote

Hi Lynn...

I looked at almost all the files on the 3 cds and all the game files, but I can't find anything I can use, but I found something very strange..
It's a file called: "divinityevent.dat" and it contains some very interesting things (you can find the file in the \Run directory) It says something about "Drop Console", "StartEditor", "Switch Editor" and such of things. I think they are the missing commands in: "keylist.txt" because there miss some menu numbers in that file. Then I tried to place some of the things from "divinityevent.dat" into "keylist.txt" but i't won't work, because the game overwrite the file every time I try run the game <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />
Can you help me with this??

- The DMC team

And I have not got any ansvars yet, but I hope I'll get it soon.

But does any of you know how I can find a good editor for DD?
(Not the savegame or item editor)

Re: Planning to make a MOD for DD, but need help... #221592
23/04/04 10:34 PM
23/04/04 10:34 PM
Joined: May 2003
Posts: 8,265
Seattle
LewsTherinKinslayer13 Offline
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LewsTherinKinslayer13  Offline
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Joined: May 2003
Posts: 8,265
Seattle
Im sorry, but I don't think there is any, if there is Larian would surely tell us about it <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />



Re: Planning to make a MOD for DD, but need help... #221593
24/04/04 07:44 AM
24/04/04 07:44 AM
Joined: Apr 2003
Posts: 307
NEO_CLAW Offline OP
enthusiast
NEO_CLAW  Offline OP
enthusiast

Joined: Apr 2003
Posts: 307
I don't hope so!
But do there exist an alternative editor or some tools I can use?
Or maybe I could get something from Larian?

Re: Planning to make a MOD for DD, but need help... #221594
25/04/04 10:04 AM
25/04/04 10:04 AM
Joined: Aug 2003
Posts: 4,209
Omicron Persei 8
Morbo Offline

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Morbo  Offline

veteran

Joined: Aug 2003
Posts: 4,209
Omicron Persei 8
If you read this thread. You see why they can't release an editor.


Not in the mood for cheese?
That excuse has more holes than a slice this fine Gorgombert!

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