Some things I have tried.
Source players will gain 1 source point at level 5 that recharges once a day, a second at level 10, 3rd at 15, 4th at 20
Opportunist All enemies and players will receive this trait
Pet Pal Pet pal gives players a pet companion. The companion will be 1/2 their level after 1. Only 1 person per group
Summoners only 1 per group.
Undead no undead characters
resting there will not be bedrolls, Resting will be handled more like in d&d. Tell the GM when you would like to rest. This will impack gameplay and how long quest / dungeons take.
race non humans may be looked down on by some in the major cities run by the magisters
Stat Score Bonus to Roll
10-11 0
12-14 1
15-17 2
18-20 3
21-23 4
24-26 5
27+ 6
.+1 to strength saving throw for each point in Perseverance & retribution
.+1 to finess for saving throw for each point in sneaking and thievery
.+1 to intelligence saving throw for each point in loremaster & telekinesis
Each point in lucky charm grants advantage to 1 roll per session. cannot use more that 1 on any roll
In also going to try rolling with your stat in game but - your level to scale difficulty based on what you train in without having to track an out of game chart.