my only gripe with how exp works in peace vs murder scenarios is that typically using persuasion nets you less exp than running through people with a hammer like a maniac
like, i get it, exp can more easily be distributed on a per-npc-killed basis, but i sank civil ability levels into persuasion specifically so i could play the game more diplomatically, levels i could have used in thievery (which, aside from getting caught, has absolutely no downside to its use), why am i being punished for it? exp gain should be equalized so that using persuasion vs not using it becomes a legitimate roleplay decision, rather than factoring practicality into the equation. if you sank points into a persuasion option, the game should not punish you by giving you less experience
don't get me wrong, this in no way necessitates killing people indiscriminately or being a villain, but it is a little annoying that taking the violent approach is the more rewarding one exp-wise
edit: in slane's case, it's a completely optional fight that is also very challenging, so it makes sense that the exp gain would be significant. i'm talking more about fights that aren't necessarily hard and can be skipped if you want to play a character with some form of morals/you have invested in persuasion
Last edited by miaasma; 01/02/18 06:19 AM.