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Dynamic Objects #641535
01/02/18 02:11 PM
01/02/18 02:11 PM
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BloodyWorth Offline OP
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BloodyWorth  Offline OP
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Hello, i've been trying to create some new dynamic objects but they get reverted to static every time, anyone knows where is the information about the mesh dynamics stored? If i want to have an object be dynamic what would i have to do?

Re: Dynamic Objects [Re: BloodyWorth] #641536
01/02/18 02:32 PM
01/02/18 02:32 PM
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LarIlya Offline
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In order to be dynamic, and item needs to have stats, a behaviour script, and/or a use action. If it doesn't, it's automatically converted to a static object.

Re: Dynamic Objects [Re: BloodyWorth] #641542
01/02/18 03:53 PM
01/02/18 03:53 PM
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BloodyWorth Offline OP
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And this will make it's collision be set as dynamic as well or do i have to edit it in a 3d editor?

PS: Thank you btw laugh

Last edited by BloodyWorth; 01/02/18 03:57 PM.
Re: Dynamic Objects [Re: BloodyWorth] #641559
01/02/18 06:59 PM
01/02/18 06:59 PM
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LarIlya Offline
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Mostly, depending on what you mean, precisely.

Unlike a static object's, an dynamic object's occupied area on the AI grid is defined by its AI bounds. IF you're looking at projectiles being blocked, that happens through the vision grid and also dynamically updates for dynamic items.

Re: Dynamic Objects [Re: BloodyWorth] #641565
01/02/18 07:39 PM
01/02/18 07:39 PM
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BloodyWorth Offline OP
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Oh perfect, thank you ♥


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