I was expecting we would get some added features that many in the community have been asking for in tje next big patch but instead it was basically nothing.
You do understand that the top priority for developers would be to fix the main campaign, right? Just look at the patch notes size, it's a lot of effort.
They already did a lot for an optional game mode that most of the players wouldn't even launch once, so I think it's a good thing they are changing at least something. Arena mode wasn't so lucky.
I wouldn't expect significant changes in GM mode until the campaign will be very stable. Or even maybe some dlc or expansion will be released.
Adjusting monster kill xp which as far as I can recall one person mentioned sever months ago and hasn't been issues in any games ive played or seen.
It was a giant issue for me. Sometimes they gave some XP, sometimes not. It was impossible to predict. The only way was to write the XP in special properties (or improvise) and add manually the difference between this value and the value that players will get, after each killed enemy.
The only alternative I saw was ignoring XP at all and adjusting level manually, which completely removes all the reward initiatives and generally feels like a bad auto-balancing.
but what we really needed is the items to scale on npcs when we place them them level them up or down
This would be a good feature, but it's not serious because in most of the cases you won't even equip items on npcs.