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#641800 04/02/18 02:04 PM
Joined: Feb 2018
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stranger
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stranger
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Joined: Feb 2018
I designed and ran my first campaign for some friends of mine. It went pretty good and everyone had fun. But I have a couple questions now:

1. At the end of the campaign, I saved with my players in a tavern that I 'd like to use this as a hub. If I make changes to the Module I created to add more chapters to the story will those new locations carry over when the save is loaded?

2. When creating the module, I added merchants for gear and skill books. While in the creator I checked the prices for the items to have an idea of how much gold my players would need. However, in game the players saw much higher prices. I am guessing this has to do with the Barter skill and Reputation system. Is there a way to adjust this?

Joined: Jul 2017
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enthusiast
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Joined: Jul 2017
1- you have to load up play mode not prepare mode to make changes to the already started game.

It's a bit annoying especially the way patches break things but that's how it is.

Basically if you want to release your module on the workshop you have to make all changes twice.

Joined: Feb 2018
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stranger
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Joined: Feb 2018
Oh glad I asked. Thanks!


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