Hello everyone. So this will be my first ever forum post on divinity!
So basically I've been messing around with DOS2's GM mode a lot lately and it's has been a great overall experiece, aside from the fact that I feel there's a very limited ammount of maps, and that the ones that do exist are rather tiny for the plans I have in mind, and other issues, but they're not important right now.
The reason I'm making this post is because when the players roam around the map, the scenario looks really dull and lifeless, with every NPC staring blanky at nothing. Even the base game had a little bit of life in it that I can't quite put in my games, no matter what I do.
For a while I didn't quite understand what the issue was, but I finally figured a quick and simple solution for this: wandering. Some sort of roam option that could be placed in the map editor so the NPCs could pace around at a specific route so it actually feels like they're real living people ready to be interacted with. Sure, you could say the GM could simply possess a NPC and make it walk around, but that seems like needless micromanaging for something so trivial.
Thank you for reading my post, and I hope for a positive feedback!