I created a campaign and did a dry-run. I have a few questions:
1) When preparing to launch the campaign, I can set the level. But there's also an option for "extra skills" (or was it "additional skills"?). What does that do? I thought it would allow the players to have additional skills when building their chars, but that didn't seem to be the case.
2) How does the level setting in the encounter tab work? It defaults to "1", and let's me raise it but not lower it. For instance, if I set it to 5, and all of the creatures in the encounter are level 5, then do I get a level 10 encounter? Would I be able to lower it to 5+1=6 if the fight is too tough?
3) I want to hide a key and have my players solve a puzzle to find it. I was hoping there'd be a handy mechanism, such as a dirt mound that I could put the key in and put it somewhere hard to find. Or put the key into a container that I can deactivate or hide. But I can't find anything like this. The only thing I can think of to do is create the key on the fly, pause the game, place it, then unpause. Any ideas on a better way to do this?
So far I like the GM tools. I can imagine all kinds of improvements, but at least it is very easy to learn. Probably my biggest complaint at this stage is that all of the scenes are very small.