So, I'm working on a mod where players start at level 9 and in my story editor I have:
[code]IF
UserEvent(_User,"_CCUserSetup")
AND
GetUserProfileID(_User,_UserName)
AND
DB_AssignedDummyForUser(_UserName,_Dummy)
THEN
CharacterAssignToUser(_User,_Dummy);
MakePlayerActive(_Dummy);
PartyAddActualExperience((CHARACTERGUID)_Dummy,240000);)[/code]
This works fine in singleplayer, it puts the player to level 9 as intended during character customisation, gives them extra attributes etc.
But for some reason, in multiplayer, it makes the player level 9 but does not give them any extra attributes - even upon starting the game after character customization. This happens regardless if there are no other players in the server. (In other words, the player only has 3 attribute points to spend during customisation instead of about 18)
Does anyone know why this might be occurring?